PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942
PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942 at your next game night?
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- Designer Jim Dunnigan
- Publisher The Avalon Hill Game Co , SPI (Simulations Publications, Inc.)
- Illustration Rodger B. MacGowan , Redmond Aksel Simonsen
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You command battalion to brigade units on a hex grid from April 1941 to November 1942, recreating battles between Axis and British Commonwealth forces. Variable setups allow different force compositions. Tactical management of units and supplies is key to victory.
Who Is This Game For?
Designed for two players interested in detailed historical wargames. With a playing time of around 180 minutes, it's best suited for experienced players who enjoy strategic, longer sessions.
How It Works
The game uses Hexagon Grid and Movement Points to move units, while Dice Rolling resolves combat outcomes. Variable Set-up offers alternate orders of battle for replayability. The simulation operates at an operational level with realistic unit scales.
What Makes It Special
Designed by Jim Dunnigan, PanzerArmee Afrika stands as a classic alongside Afrika Korps, featuring innovative variable troop setups and deep tactical gameplay. Though not awarded, it remains a significant title in wargaming history.
Pro
- Historically detailed North African campaign simulation
- Variable troop setups increase replay value
- Tactical depth with Movement Points and hex grid
- Classic design by Jim Dunnigan
Contra
- Strictly two-player game
- Long playtime (~180 minutes)
- Best for experienced wargamers
Setting & atmosphere
The game covers the North African Campaign from April 1941 to November 1942, involving countries like Egypt, Libya, Italy, and the United Kingdom, focusing on Axis and Commonwealth forces.
Tips for beginners
Take time to understand the mechanics and focus on positional play and resource management initially.
Frequently asked questions
Can I play this solo?
No, it is designed exclusively for two players.
How long does a game really take?
A typical game lasts about 180 minutes plus setup time.
What prior experience do I need?
Experience with tactical wargames and hex movement is recommended.
How does this compare to similar games?
Offers variable troop setups and a deep simulation of the North African Campaign.
Is this suitable for families?
Due to complexity and length, it's better suited for experienced players.
What mechanic makes it special?
Combination of Hexagon Grid, Movement Points, and Variable Set-up creates tactical variety.
Fazit
A recommended tactical simulation for two players interested in WWII history, willing to invest time in an in-depth and lengthy game.
PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942 at your next game night?
Add PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942 to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add PanzerArmee Afrika: Rommel in the Desert, April 1941 - November 1942 to my collectionAlready have an account? Log in