Fifth Corps: The Soviet Breakthrough at Fulda
- Designer Jim Dunnigan
- Publisher SPI (Simulations Publications, Inc.)
- Illustration Redmond Aksel Simonsen
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Start for freeWhat to Expect
The game simulates a hypothetical Warsaw Pact invasion of West Germany’s Fulda Gap during the early days of World War III. Players command units at company, battalion, and regiment levels, utilizing airpower, airmobile operations, and nuclear/chemical warfare across scenarios ranging from introductory raids to full campaigns.
Who Is This Game For?
Fifth Corps targets experienced players who enjoy complex wargames with a 120-minute duration. Recommended for those aged 12 and up, it demands strategic planning and familiarity with hex grid warfare mechanics. Prior experience with modern warfare simulations is beneficial.
How It Works
Players maneuver units on a hexagon grid using mechanics such as Operations Points, Friction Points, and Zones of Control. Variable-length turns add tactical depth, while air and nuclear options expand strategic possibilities. The game includes three scenarios varying in complexity and length.
What Makes It Special
Designed by Jim Dunnigan and published by SPI, Fifth Corps is the first in the Central Front series and was nominated for the 1980 Charles S. Roberts Best Twentieth Century Game. It offers a detailed simulation of Cold War combat in an alternate history setting centered on the Fulda Gap.
Awards
- 1980 Charles S. Roberts Best Twentieth Century Game — Nominated
Pro
- Realistic modern warfare simulation
- Three scenarios catering to different skill levels
- Hexagon grid mechanic for precise tactics
- Part of the well-known Central Front series
Contra
- Strictly two-player game
- Relatively long playtime of about 120 minutes
- Requires experience with complex wargames
Setting & Atmosphäre
Set in an alternate history Cold War scenario, the game focuses on West Germany’s Fulda Gap, highlighting key cities like Frankfurt and Mainz amid a hypothetical World War III conflict between NATO and the Warsaw Pact.
Tipp für Einsteiger
Take time to understand Operations Points and Zones of Control before tackling advanced scenarios.
Häufige Fragen
Can I play this solo?
No, Fifth Corps is designed exclusively for two players.
How long does a game really take?
A typical game lasts about 120 minutes, including setup.
What prior experience do I need?
Experience with complex hex grid wargames and modern warfare simulations is recommended.
How does this compare to similar games?
Fifth Corps provides realistic Cold War combat simulation focusing on Fulda Gap with variable-length turns and Friction Points.
Is this suitable for families?
Due to complexity and length, it is better suited for experienced players rather than families.
What mechanic makes it special?
The combination of hexagon grid, Operations Points, and Zones of Control shapes its tactical gameplay.
Fazit
Fifth Corps is recommended for fans of in-depth two-player wargames with historical themes and strategic complexity. Players willing to invest time in learning its mechanics will find a rewarding experience.






























