We the People
- Designer Mark Herman
- Publisher The Avalon Hill Game Co
- Illustration Stephen Langmead , William B. T. Trego
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Start for freeWhat to Expect
Players control armies and influence provinces on an abstract map representing political control. Instead of dice, battle cards resolve conflicts realistically. Strategy cards drive the game's ebb and flow by marking historical Revolutionary War events with multiple uses.
Who Is This Game For?
This game targets enthusiasts of historical wargames looking for a two-player experience lasting about 120 minutes. It demands tactical card game knowledge and strategic thinking, making it less suitable for families with children under 12.
How It Works
We the People combines Action/Event, Hand Management, and Area Majority/Influence mechanics. Players play strategy and battle cards to resolve combat and gain territorial control. Conflicts are decided by cards rather than dice, enhancing historical feel and tactical depth.
What Makes It Special
Designed by Mark Herman in 1993, We the People was the first wargame to use cards as the main game control element. It simulates the American Revolution with an innovative mix of battle cards and strategy events, influencing many later wargames with its unique mechanics.
Pro
- First wargame with card-driven conflict resolution
- Historical simulation of the American Revolution
- Innovative mix of hand management and area control
- Deep tactical gameplay for 2 players
Contra
- Only for 2 players
- Relatively long playtime of about 120 minutes
- Requires experience with wargames
Setting & Atmosphäre
The game focuses on the American Revolution, highlighting political and military struggles in the provinces of the USA, Great Britain, and Canada.
Tipp für Einsteiger
Focus on understanding card functions and strategic area control before attempting complex tactics.
Häufige Fragen
Can I play this solo?
No, We the People is designed exclusively for 2 players.
How long does a game really take?
Typically about 120 minutes, requiring full concentration.
What prior experience do I need?
Familiarity with tactical card games and wargames helps greatly.
How does this compare to similar games?
We the People was the first wargame to use cards instead of dice as the primary conflict mechanic.
Is this suitable for families?
Due to complexity and age recommendation of 12+, it's better suited for experienced players.
What mechanic makes it special?
The combination of card play conflict resolution, hand management, and area majority creates a tactically demanding game.
Fazit
We the People is recommended for players seeking a complex, historical two-player wargame who have time for an extended session.





























