Age of Renaissance
- Designer Don Greenwood , Jared Scarborough
- Publisher The Avalon Hill Game Co , Descartes Editeur
- Illustration Stephen Langmead , Kurt Miller
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Start for freeWhat to Expect
Players develop their cultures during the Middle Ages and Renaissance, managing cities and resources through a deck of event, payout, and leader cards. Strategic timing and positioning of cards lead to varied gameplay. Control of provinces via area movement and an innovative combat system determine resource dominance. The mix of Area Movement, Auction / Bidding, and Simulation mechanics offers deep strategic challenges.
Who Is This Game For?
This game targets experienced players who enjoy complex, long strategy games. Designed for 3 to 6 players with an estimated playtime of around five hours, it suits expert gamers with patience for extended sessions and prior familiarity with Civilization-like games.
How It Works
Players use area movement to control cities and provinces while participating in auctions to acquire resources and cards. A deck of event, leader, and payout cards influences the game state dynamically. The simulation of historical progress, combined with a combat system, determines cultural dominance. The goal is to advance technology and keep your culture's misery level low.
What Makes It Special
Designed by Don Greenwood and Jared Scarborough, Age of Renaissance won the 1996 Origins Award for Best Pre-20th Century Board Game. Seen as a semi-sequel to Civilization, it uniquely combines Area Movement and Auction / Bidding within a Renaissance historical setting. Its blend of deep simulation and tactical card play makes it stand out.
Awards
- 1996 Origins Awards Best Pre-20th Century Board Game — Winner
Pro
- Deep simulation of historical developments
- Combination of Area Movement and Auction / Bidding
- High variety through event and leader cards
- Winner of the 1996 Origins Award
Contra
- Very long playtime around five hours
- Requires 3 to 6 players
- Needs experience with complex strategy games
Setting & Atmosphäre
Set in Renaissance and Medieval Europe, players lead cultures through a period of significant technological and societal advances.
Tipp für Einsteiger
Take time to learn the mechanics and be patient with the lengthy gameplay.
Häufige Fragen
Can I play this solo?
Age of Renaissance is designed for 3 to 6 players and does not support solo play.
How long does a game really take?
A game typically lasts about 300 minutes, approximately five hours, excluding setup.
What prior experience do I need?
Experience with complex strategy games and patience for long sessions are recommended.
How does this compare to similar games?
It is considered a semi-sequel to Civilization, uniquely combining Area Movement and Auction / Bidding in a historical setting.
Is this suitable for families?
With a minimum age of 12 and high complexity, it is best suited for experienced players rather than families.
What mechanic makes it special?
The mix of Area Movement, Auction / Bidding, and Simulation mechanics provides unique strategic depth.
Fazit
Age of Renaissance is a demanding strategy game best suited for players with ample time and an interest in historical economic simulations. It is less suited for short sessions or casual family play.




























