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Song of the Wildkin

Song of the Wildkin

1-4
Players
60
Minutes
8+
Age
2027
Published

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

You play as anthropomorphic Wildkin searching for your missing mentor, Hammer Wildmane, and confronting a corruption turning peaceful woodbeasts into threats. The campaign unfolds across Chapters, each made up of Scenarios with distinct objectives and challenges, beginning in the Giggling Glade and progressing to new regions. Scenarios take about an hour; Chapters culminate in Boss Battles that unlock abilities, items and new characters.

Who Is This Game For?

Aimed at cooperative and campaign players who enjoy scenario-driven adventures. It fits experienced hobbyists and players comfortable with campaign mechanics; single-session scenario length of ~60 minutes suits regular game nights.

How It Works

The game mixes Action Points, Grid Movement on a Square Grid and Card Play Conflict Resolution with Deck/Bag/Pool-Building. Players use variable player powers in cooperative scenarios, resolve conflicts with dice rolling and make push-your-luck decisions. Progress is campaign-based, with Chapters unlocking persistent benefits.

Action Points Area Movement Card Play Conflict Resolution Cooperative Game Deck, Bag, and Pool Building Dice Rolling Grid Movement Push Your Luck Role Playing Scenario / Mission / Campaign Game Square Grid Storytelling Variable Player Powers

What Makes It Special

Designed by Hermes Pique, Song of the Wildkin ties narrative Storytelling to tactical miniatures play. Its campaign and scenario focus, plus unlockable characters and chapter-based progression, distinguish it among cooperative fantasy adventures.

Pro

  • Campaign-driven scenarios with persistent progression
  • Blend of tactical grid movement and deck/pool-building
  • Variable player powers support asymmetric play
  • Scenario length (~60 min) is compatible with game-night sessions

Contra

  • Campaign commitment may deter casual groups
  • Multiple interacting mechanics require learning time

Setting & atmosphere

A fantasy world of anthropomorphic animals; adventures begin in the Giggling Glade, a fairy-tended sanctuary, and lead through varied regions against corrupted woodbeasts.

Tips for beginners

Play the opening scenarios slowly to learn Action Points, Grid Movement and campaign progression before tackling harder Chapters.

Frequently asked questions

Can I play this solo?

Yes. The game supports 1–4 players, so solo play is possible.

How long does a game really take?

A single scenario is around 60 minutes; completing a chapter can take multiple scenarios in one afternoon.

What prior experience do I need?

Familiarity with cooperative or campaign-style games helps; suited to hobby and experienced players.

How does this compare to similar games?

It combines campaign/scenario progression with deck/pool-building and grid-based tactical movement, linking narrative unlocks to tactical play.

Is this suitable for families?

Because of its campaign depth and varied mechanics, it's better for families with prior gaming experience or older children/teens.

What mechanic makes it special?

The fusion of campaign/mission structure with deck/pool-building and square-grid movement defines its gameplay.

Fazit

Recommended for players who want a narrative cooperative campaign with tactical grid movement. Not ideal for those seeking only standalone one-off games.

Song of the Wildkin at your next game night?

Add Song of the Wildkin to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Song of the Wildkin to my collection