Demons: The Game of Evil Spirits
- Designer Jim Dunnigan
- Publisher SPI (Simulations Publications, Inc.)
- Illustration Howard Chaykin , Redmond Aksel Simonsen
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Start for freeWhat to Expect
You play as magicians in medieval Armenia, conjuring demons to aid in treasure hunting. The game combines dice rolling, event cards, and movement on a hexagonal grid. Opposed by the 'mortal powers', you use movement points and pick-up and deliver mechanics to achieve your goals. The theme is based on historical manuscripts and the legend of the Key of Solomon.
Who Is This Game For?
This game targets experienced players and wargame enthusiasts aged 12 and up, who enjoy complex, lengthy strategy games. With a duration of about 120 minutes, it requires patience and some prior experience with dice and tactical grid movement. A solo mode is included for single-player enjoyment.
How It Works
Players control magical characters moving on a hex grid, spending movement points to navigate and collect treasures that must be delivered. Dice rolling triggers events and determines demon conjuration success. The blend of grid movement, events, and pick-up and deliver mechanics shapes the strategic gameplay and demands foresight.
What Makes It Special
Designed by Jim Dunnigan and published by SPI in 1979, Demons merges fantasy themes with classic wargame mechanics like dice rolling, hex grid movement, and events. It is part of SPI's Capsule series and features a solo mode, distinguishing it from many contemporaries.
Pro
- Includes solo mode for single players
- Combines dice rolling, events, and hex grid movement
- Historically inspired fantasy theme
- Part of SPI's Capsule series
Contra
- Approximate 120-minute playtime demands patience
- More suitable for experienced players
- Complex rules may deter beginners
Setting & Atmosphäre
Set in medieval Armenia, the game draws from the "Lamegeton" manuscripts. Players summon demons and hunt treasures in a historical fantasy world inspired by the legend of the Key of Solomon.
Tipp für Einsteiger
Take time to learn movement and event rules thoroughly to leverage tactical advantages.
Häufige Fragen
Can I play this solo?
Yes, Demons includes a solo mode for single players.
How long does a game really take?
The game lasts about 120 minutes, making it a lengthy session.
What prior experience do I need?
Experience with dice mechanics and tactical grid movement is helpful due to the game's complexity.
How does this compare to similar games?
Demons combines classic wargame mechanics with a fantasy theme and an integrated solo mode.
Is this suitable for families?
Due to complexity and duration, it is better suited for experienced players aged 12 and up rather than families with young children.
What mechanic makes it special?
The combination of dice rolling, events, and hex grid movement defines the game's character.
Fazit
Demons is a historically interesting tactical wargame for players patient enough to manage its complexity. Its solo mode adds flexibility. Recommended for those attracted to dice and movement-based strategy games.































