Reds! The Russian Civil War 1918-1921
- Designer Ted Raicer
- Publisher GMT Games , GaGa Games
- Illustration Rodger B. MacGowan , Mark Simonitch
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Start for freeWhat to Expect
Players command diverse military units spanning the Russian Civil War from 1918 to 1921 on a large hex map from Warsaw to Omsk. The game features a chit-pull system for random activation order, dice-based combat results, and event tables for both sides, creating dynamic multi-front warfare scenarios.
Who Is This Game For?
This game targets experienced wargamers interested in deep historical simulations with long playtimes. With a duration around six hours and complex rules, it requires patience and prior knowledge. A solo mode is included, suitable for solo or two-player sessions.
How It Works
Reds! uses a chit-pull system to randomly activate units from various factions. Players move units on a hex grid and point-to-point routes. Combat outcomes are resolved using a ratio/combat results table and dice rolls. Two event tables introduce random effects. Logistics phases manage unit supply and recovery.
What Makes It Special
Designed by Ted Raicer, Reds! offers a detailed and realistic simulation of the Russian Civil War. It was nominated for the 2002 Charles S. Roberts Award for Best Pre-World War II Boardgame. The game blends classic wargame mechanics with a massive map and multiple factions.
Awards
- 2002 Charles S. Roberts Best Pre-World War II Boardgame — Nominated
Pro
- Historically detailed depiction of the Russian Civil War
- Chit-pull system creates dynamic and unpredictable turns
- Includes solo mode for single players
- Multiple factions with varied unit types
Contra
- Very long playtime of about 6 hours
- High complexity requires prior experience
- Not suitable for families or casual gamers
Setting & Atmosphäre
The game covers the Russian Civil War from 1918 to 1921, featuring battles among Red armies, White factions, anarchists, nationalists, intervention forces, and others across Eastern Europe and Central Asia.
Tipp für Einsteiger
Take time to learn the rules and start with shorter sessions to grasp the chit-pull system and logistics phases.
Häufige Fragen
Can I play this solo?
Yes, Reds! includes a solo mode for single-player play.
How long does a game really take?
The game typically lasts about 360 minutes, roughly six hours including setup.
What prior experience do I need?
This is a complex game aimed at experienced players familiar with historical wargames.
How does this compare to similar games?
Reds! stands out with its chit-pull activation system, large historical map, and diverse factions.
Is this suitable for families?
Due to complexity and length, Reds! is generally not suitable for families with children.
What mechanic makes it special?
The chit-pull system combined with ratio combat results table provides unpredictable turns and realistic battles.
Fazit
Reds! is highly recommended for wargame enthusiasts seeking in-depth historical gameplay and long sessions. Its complexity and length demand experience and commitment.






















