Time of Crisis: The Roman Empire in Turmoil, 235-284 AD
- Designer Wray Ferrell , Brad Johnson (I)
- Publisher GMT Games , Ergo Ludo Editions
- Illustration Rodger B. MacGowan
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Start for freeWhat to Expect
Set during the Crisis of the Third Century, players control Roman dynasties vying for power. You build armies, control provinces, and use influence in the Senate, Legions, and among the People. Deckbuilding and hand management drive your available actions on the board. The game combines strategic choices with historical events in 2-3 hour sessions.
Who Is This Game For?
This game targets experienced gamers and wargame fans aged 14 and up who appreciate longer 3-hour sessions. Prior knowledge of deckbuilding helps but isn't mandatory. Families with younger players might find it too complex and lengthy.
How It Works
Players spend action points to move and control areas (Area Movement). Your deck of cards determines available actions (deckbuilding and hand management), while dice represent certain events. Campaign and battle cards guide the game flow, offering historical challenges. You customize your hand each turn, blending political, military, and popular support.
What Makes It Special
Designed by Wray Ferrell and Brad Johnson, Time of Crisis was a 2017 nominee for the Golden Geek Best Wargame award. It uniquely merges deckbuilding with light wargame mechanics, set in the Roman Empire on a continental Europe map. Part of the Ancient: Rome family, it stands out through its integration of card and board gameplay.
Awards
2017
- 2018 Goblin Magnifico — Nominated
- 2017 The Golden Elephant Award — Finalist
Pro
- Rich historical theme centered on 3rd century Rome
- Combination of deckbuilding and wargame mechanics
- Innovative integration of card hand and board actions
- Engaging political and military player interaction
Contra
- Long playtime of about 180 minutes
- Complex rules suit experienced players
- Not recommended for players under 14
Setting & Atmosphäre
The game takes place in the Roman Empire during the Crisis of the Third Century (235-284 AD), marked by internal strife, civil wars, and barbarian invasions. This historical backdrop influences player decisions and game dynamics.
Tipp für Einsteiger
Focus first on understanding how your card hand affects board position before exploring deeper strategies.
Häufige Fragen
Can I play this solo?
No, Time of Crisis is designed for 2 to 4 players and does not include a solo mode.
How long does a game really take?
A typical game lasts about 180 minutes, including setup and explanation.
What prior experience do I need?
It is a medium-weight game that requires some familiarity with deckbuilding and wargames, plus patience for longer playtimes.
How does this compare to similar games?
Time of Crisis uniquely combines deckbuilding with a light wargame feel, integrating card and board mechanics tightly.
Is this suitable for families?
Due to complexity and length, it is best suited for experienced players aged 14 and older rather than families with young children.
What mechanic makes it special?
The blend of deckbuilding, hand management, and area movement creates deep strategic gameplay.
Fazit
Time of Crisis is a solid choice for players seeking a mix of historical wargame and card-driven strategy, though its length and complexity require patience and some experience.



















