1918/1919: Storm in the West
- Designer Ted Raicer
- Publisher GMT Games
- Illustration Charles Kibler , Rodger B. MacGowan , Mark Simonitch
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Start for freeWhat to Expect
You command large-scale units like infantry, tanks, cavalry, and air support on a big hex map of the Western Front in WWI. Germans start strong with shock troops enabling offensive power early on, while the Allies grow stronger with US forces and tanks later. The 1918 and 1919 campaigns offer strategic, dynamic battles playable in a single session.
Who Is This Game For?
This game targets experienced wargamers aged 12 and up who enjoy complex historical strategy games. With a 240-minute playtime, it's suited for extended two-player sessions. Prior knowledge of hex-based and dice mechanics helps due to the game's tactical depth.
How It Works
Players move units on a large hex grid representing terrain and trenches. Combat is resolved through dice rolls reflecting attack and defense capabilities. German shock troops provide initial offensive strength, while the Allies gain numerical and technological advantages over time. Balancing attack and defense shapes the flow in both historical and hypothetical campaigns.
What Makes It Special
Designed by Ted Raicer, this wargame focuses on the decisive years of WWI's Western Front. It was nominated in 2020 for the Charles S. Roberts Award for Best World War I Board Wargame. The mix of hex grid strategy and dice rolling plus two distinct campaigns offers varied strategic challenges.
Awards
- 2020 Charles S. Roberts Best World War I Board Wargame — Nominated
Pro
- Detailed historical depiction of the 1918/1919 Western Front
- Strategic depth through Dice Rolling and Hexagon Grid mechanics
- Two distinct campaigns with unique challenges
- 2020 Charles S. Roberts Award nominee
Contra
- Only for 2 players, no official solo mode
- Long playtime around 240 minutes
- Requires experience with complex wargames
Setting & Atmosphäre
The game covers the Western Front of WWI during 1918 and 1919, featuring terrain from Epinal to the Channel Coast, including forts, trenches, forests, and marshes.
Tipp für Einsteiger
Focus first on understanding hex movement and dice combat before diving into complex strategies.
Häufige Fragen
Can I play this solo?
The game is designed for two players; no official solo mode is included.
How long does a game really take?
A game takes about 240 minutes, suitable for extended play sessions.
What prior experience do I need?
Experience with complex wargames and familiarity with hex and dice mechanics is beneficial.
How does this compare to similar games?
It combines detailed historical campaigns with dice rolling and hex grid tactics for realistic, strategic gameplay.
Is this suitable for families?
Due to complexity and length, it's better suited for experienced players rather than families.
What mechanic makes it special?
The combination of Dice Rolling for combat and Hexagon Grid for movement creates tactical depth.
Fazit
1918/1919: Storm in the West is a deep two-player wargame for fans of historical accuracy. The long playtime demands patience but rewards with engaging strategic gameplay.






















