1918: Storm in the West
- Designer Ted Raicer
- Publisher Kokusai-Tsushin Co., Ltd. (国際通信社) , XTR Corp
- Illustration Larry Hoffman
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Start for freeWhat to Expect
In 1918: Storm in the West, two players take command of the German and Allied military leadership. The German player initiates offensives with stormtroopers to gain ground before switching to defense, while the Allied player must hold and counterattack to break Germany’s will to fight. The game uses dice rolling, a hexagon grid, and combat results tables to realistically depict the final nine months of the Great War.
Who Is This Game For?
This is a strategy-heavy game designed for experienced players seeking a deep, long session lasting about 240 minutes. As a two-player only game, it demands tactical skill and familiarity with complex wargames, making it less suitable for casual or family gaming.
How It Works
Players move units across a hexagonal map and resolve combats using dice rolls combined with ratio-based combat results tables. This system requires careful planning and risk management as players execute offensives or defenses. The core mechanics include Dice Rolling, Hexagon Grid movement, and a Ratio / Combat Results Table for resolving battles.
What Makes It Special
Designed by Ted Raicer and nominated in 1992 for the Charles S. Roberts Award for Best Pre-World War II Board Game, 1918: Storm in the West stands out for its detailed simulation of the Western Front’s final campaigns and its focus on two-player military leadership. It is part of the Command magazine series.
Awards
- 1992 Charles S. Roberts Best Pre-World War II Board Game — Nominated
Pro
- Realistic simulation of the 1918 Western Front
- Deep strategic gameplay using dice and combat tables
- Focused two-player experience
- 1992 Charles S. Roberts Award nominee
Contra
- Long playtime around 240 minutes
- High complexity not suitable for casual players
- Strictly two-player gameplay
Setting & Atmosphäre
The game covers the historical scenario of the Western Front in the last nine months of World War I in 1918, depicting military operations between Germany and the Allied forces.
Tipp für Einsteiger
Take time to understand the Combat Results Table and hex movement before playing.
Häufige Fragen
Can I play this solo?
No, the game is designed exclusively for two players.
How long does a game really take?
A typical game lasts about 240 minutes, including setup.
What prior experience do I need?
Experience with complex wargames and strategic planning is recommended.
How does this compare to similar games?
Its detailed simulation of the final campaigns and focus on two-player command distinguishes it from other wargames.
Is this suitable for families?
Due to complexity and length, it’s less suitable for family play.
What mechanic makes it special?
The blend of Dice Rolling, Hexagon Grid movement, and Ratio/Combat Results Table defines its tactical depth.
Fazit
1918: Storm in the West is highly recommended for wargame enthusiasts who want an in-depth World War I experience. Its complexity and long playtime require patience and prior experience.






















