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1914: Glory's End / When Eagles Fight

1914: Glory's End / When Eagles Fight

2-2
Players
240
Minutes
8+
Age
2014
Published

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What to Expect

The game simulates the first three months of World War I on the Western Front. Players command German or Allied forces on a hex grid map, resolving combat with dice rolls. The campaign spans 30 turns, with shorter scenarios available featuring historical or free setups. It balances historical accuracy with playability.

Who Is This Game For?

1914: Glory's End targets experienced wargamers who enjoy complex simulations. With a playing time of about 240 minutes, it demands patience and strategic thinking. Prior familiarity with hex grid and dice mechanics is beneficial as it offers no beginner assistance.

How It Works

Players move units represented as corps and divisions on a hexagon grid, using dice rolls to simulate combat. The scale is 9.5 miles per hex and three days per turn. Players can choose between historical or free setups, creating varied tactical challenges.

Dice Rolling Hexagon Grid Simulation

What Makes It Special

Designed by Ted Raicer, known for his WWI games, this title predates Paths of Glory. Though without awards, it belongs to the 1914 Guns of August Campaign family and combines historical accuracy with playability. Key mechanics include dice rolling, hexagon grid, and simulation.

Pro

  • Historically accurate simulation of the 1914 Western Front
  • Deep strategic choices on a hex grid map
  • Two-player duel format
  • Variability through historical or free setup

Contra

  • Long playing time of about 240 minutes
  • Complex rules require prior experience
  • Not suitable for solo play

Setting & Atmosphäre

The game focuses on the Western Front in 1914, covering battles from August to September, including the Marne and First Ypres.

Tipp für Einsteiger

Take time to learn the rules carefully and start with shorter scenarios to get familiar with the mechanics.

Häufige Fragen

Can I play this solo?

No, the game is designed exclusively for two players.

How long does a game really take?

A game lasts about 240 minutes, with the campaign spanning 30 turns.

What prior experience do I need?

Experience with complex wargames and hex grid mechanics is recommended.

How does this compare to similar games?

It emphasizes historical accuracy and playability in WWI campaigns.

Is this suitable for families?

Due to complexity and length, it is better suited for experienced players rather than families with children.

What mechanic makes it special?

The combination of dice rolling, hexagon grid, and simulation shapes the gameplay.

Fazit

1914: Glory's End is a demanding wargame ideal for two players interested in WWI and deep simulations. The long playing time requires commitment and strategic planning.