1914: Glory's End
- Designer Ted Raicer
- Publisher Kokusai-Tsushin Co., Ltd. (国際通信社) , XTR Corp
- Illustration Beth Queman , Mark Simonitch
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Start for freeWhat to Expect
In 1914: Glory's End, you command the German advance through Belgium to the Marne during the early WWI campaign. The game simulates this phase with a hex grid and dice rolling, where tactical combat and territory control are key. The focus is on strategic positioning between two players commanding opposing armies.
Who Is This Game For?
This game targets experienced players who enjoy complex historical simulations. The approximately 180-minute playtime demands patience and strategic thinking. Designed exclusively for two players aged 12 and up, it's ideal for wargame enthusiasts ready for an intense session.
How It Works
1914: Glory's End uses mechanics like Dice Rolling and Hexagon Grid to represent combat and movement. Players place units on hexes and resolve battles with dice, while simulation elements add historical accuracy and tactical depth in the two-player setting.
What Makes It Special
Designed by Ted Raicer, known for detailed wargames, 1914: Glory's End focuses on the German offensive in Belgium and the Battle of the Marne. Though it has no awards, it stands out for its historical simulation and exclusive two-player design typical of Command magazine games.
Pro
- Historically accurate simulation of early WWI phase
- Tactical depth via Dice Rolling and Hexagon Grid mechanics
- Designed exclusively for two players
- Ted Raicer is a recognized wargame designer
Contra
- Long playtime of around 180 minutes
- Limited to two players
- Requires interest and experience in historical wargames
Setting & Atmosphäre
The game covers the Western Front in WWI during 1914, emphasizing the German advance through Belgium to the Marne. It features a historical military theme.
Tipp für Einsteiger
Take time to learn the rules and focus on understanding the hex grid and dice mechanics to play effectively.
Häufige Fragen
Can I play this solo?
No, 1914: Glory's End is designed strictly for two players.
How long does a game really take?
A game typically takes about 180 minutes, plus setup time.
What prior experience do I need?
It's aimed at experienced players interested in complex historical wargames.
How does this compare to similar games?
1914: Glory's End provides a detailed simulation of the 1914 German offensive with hex grids and dice, typical of Command magazine wargames.
Is this suitable for families?
Due to complexity, long duration, and age restriction (12+), it's less suitable for families with younger children.
What mechanic makes it special?
The combination of Dice Rolling and Hexagon Grid offers a realistic tactical simulation.
Fazit
1914: Glory's End is recommended for players who appreciate deep, historical two-player wargames and can invest around three hours per session. It's less suitable for casual or family gamers.























