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Paths of Glory INTERNATIONAL GAMERS AWARD NOMINIERT 2000

Paths of Glory

2-2
Players
480
Minutes
14+
Age
1999
Published

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What to Expect

In Paths of Glory, you take the roles of monarchs and generals from 1914 to 1918, commanding forces across Europe and the Middle East. The game uses a campaign-based Battle Card Driven system representing historical events and strategic choices. Units move via point-to-point movement, and dice rolls resolve combat and events, creating a dynamic blend of strategy and chance.

Who Is This Game For?

This two-player game targets experienced players aged 14 and up who enjoy complex strategy games. With a playing time around eight hours, it is an expert-level game requiring patience and prior wargame experience due to its intricate mechanics.

How It Works

Paths of Glory combines a campaign-driven Battle Card Driven mechanic with point-to-point movement on a detailed map of Europe and the Middle East. Players play cards to trigger actions and battles, move units along connections, and roll dice to resolve combat and events. This mix balances strategic planning with randomness.

Campaign / Battle Card Driven Dice Rolling Point to Point Movement

What Makes It Special

Designed by Ted Raicer, a multiple Charles S. Roberts Awards winner, Paths of Glory won the 1999 Charles S. Roberts Best Pre-World War II Boardgame. It stands out for its card-driven campaign system combined with dice rolling and point-to-point movement, offering deep historical simulation within the wargame genre.

Awards

INTERNATIONAL GAMERS AWARD NOMINIERT 2000
Nominated
2000
  • 1999 Charles S. Roberts Best Pre-World War II Boardgame — Winner
  • 1999 Charles S. Roberts Best Wargame Graphics — Nominated
  • 1999 Meeples Choice Award — Nominated

Pro

  • Historically grounded World War I strategy game
  • Combines Battle Card Driven and Point to Point Movement mechanics
  • Winner of 1999 Charles S. Roberts Best Pre-World War II Boardgame
  • High strategic depth for experienced players

Contra

  • Strictly for two players
  • Long playtime of up to eight hours
  • High complexity and steep learning curve

Setting & Atmosphäre

The game covers World War I from 1914 to 1918 on a map including Europe and the Middle East, portraying multiple theaters and political challenges of the era.

Tipp für Einsteiger

Take time to learn the card and movement mechanics, starting with a relaxed game to get familiar with the flow.

Häufige Fragen

Can I play this solo?

No, Paths of Glory is designed specifically for two players.

How long does a game really take?

A full game typically lasts around eight hours, including setup and explanation.

What prior experience do I need?

The game targets experienced players familiar with complex wargames.

How does this compare to similar games?

Paths of Glory uniquely blends a Battle Card Driven system with dice rolling and point-to-point movement, offering deep historical simulation.

Is this suitable for families?

Due to complexity, length, and age recommendation of 14+, it is less suitable for families with younger children.

What mechanic makes it special?

The campaign-based Battle Card Driven system combined with Dice Rolling and Point to Point Movement defines the gameplay.

Fazit

Paths of Glory is recommended for fans of deep historical wargames who can invest long play sessions. Its complexity and length make it less suitable for casual players, but rewarding for those seeking detailed strategy.