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Invasion of the Air-eaters

Invasion of the Air-eaters

2-2
Players
90
Minutes
10+
Age
1979
Published

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What to Expect

Set in 1983, players face an alien invasion attempting to replace Earth's oxygen with sulfur dioxide. You improve your armies and fleets through crash research to defend Earth. Advanced rules add oil, repairs, nuclear attacks, and air forces. Gameplay involves tactical movement on a hex grid and dice-based combat resolution in a simulation-heavy setting.

Who Is This Game For?

This two-player game targets experienced players interested in sci-fi and wargames. With a playtime of about 90 minutes and recommended age of 10+, it is a medium-complexity game. Prior experience with tactical strategy games is helpful given optional advanced rules.

How It Works

Players move units on a hexagonal grid using limited movement points. Combat outcomes are determined by dice rolls combined with a ratio-based combat results table. The game includes simulation elements and resource management. It supports multiplayer variants and a solo mode featuring a pre-planned alien assault.

Dice Rolling Grid Movement Hexagon Grid Movement Points Ratio / Combat Results Table Simulation

What Makes It Special

Designed by Keith Gross, this Microgame #12 from Metagaming blends sci-fi theme with tactical wargame mechanics like Dice Rolling and Hexagon Grid. It offers classic two-player duels plus solo and multiplayer options. Although it has no awards, it stands as an early example of thematic, simulation-focused two-player games.

Pro

  • Focused tactical two-player gameplay
  • Combination of Dice Rolling, Grid Movement, and simulation
  • Optional advanced rules increase complexity
  • Atmospheric science fiction theme

Contra

  • Strictly for two players
  • No official awards
  • Requires some wargame experience

Setting & Atmosphäre

The game is set in a near-future sci-fi world of 1983 where alien invaders try to replace Earth's atmosphere with sulfur dioxide, threatening humanity.

Tipp für Einsteiger

Take time to learn the basic mechanics and combat system before exploring advanced rules.

Häufige Fragen

Can I play this solo?

Primarily designed for two players, a solo mode is possible using a pre-planned alien assault.

How long does a game really take?

A game lasts about 90 minutes, potentially longer with advanced rules.

What prior experience do I need?

Basic knowledge of tactical wargames is recommended due to simulation elements and complex mechanics.

How does this compare to similar games?

Its blend of sci-fi theme with hex and dice mechanics makes it an early, unique Microgame.

Is this suitable for families?

With a minimum age of 10 and medium complexity, it's better suited for experienced players than young children.

What mechanic makes it special?

The combination of Dice Rolling with a Ratio/Combat Results Table and Hexagon Grid Movement defines the tactical gameplay.

Fazit

Invasion of the Air-eaters is recommended for fans of classic tactical wargames with sci-fi settings seeking a challenging two-player experience. Beginners should be prepared for moderate complexity and a longer playtime.