Invasion of the Air-eaters
Invasion of the Air-eaters at your next game night?
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- Designer Keith Gross
- Publisher Metagaming
- Illustration Doug Potter
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
Set in 1983, players face an alien invasion attempting to replace Earth's oxygen with sulfur dioxide. You improve your armies and fleets through crash research to defend Earth. Advanced rules add oil, repairs, nuclear attacks, and air forces. Gameplay involves tactical movement on a hex grid and dice-based combat resolution in a simulation-heavy setting.
Who Is This Game For?
This two-player game targets experienced players interested in sci-fi and wargames. With a playtime of about 90 minutes and recommended age of 10+, it is a medium-complexity game. Prior experience with tactical strategy games is helpful given optional advanced rules.
How It Works
Players move units on a hexagonal grid using limited movement points. Combat outcomes are determined by dice rolls combined with a ratio-based combat results table. The game includes simulation elements and resource management. It supports multiplayer variants and a solo mode featuring a pre-planned alien assault.
What Makes It Special
Designed by Keith Gross, this Microgame #12 from Metagaming blends sci-fi theme with tactical wargame mechanics like Dice Rolling and Hexagon Grid. It offers classic two-player duels plus solo and multiplayer options. Although it has no awards, it stands as an early example of thematic, simulation-focused two-player games.
Pro
- Focused tactical two-player gameplay
- Combination of Dice Rolling, Grid Movement, and simulation
- Optional advanced rules increase complexity
- Atmospheric science fiction theme
Contra
- Strictly for two players
- No official awards
- Requires some wargame experience
Setting & atmosphere
The game is set in a near-future sci-fi world of 1983 where alien invaders try to replace Earth's atmosphere with sulfur dioxide, threatening humanity.
Tips for beginners
Take time to learn the basic mechanics and combat system before exploring advanced rules.
Frequently asked questions
Can I play this solo?
Primarily designed for two players, a solo mode is possible using a pre-planned alien assault.
How long does a game really take?
A game lasts about 90 minutes, potentially longer with advanced rules.
What prior experience do I need?
Basic knowledge of tactical wargames is recommended due to simulation elements and complex mechanics.
How does this compare to similar games?
Its blend of sci-fi theme with hex and dice mechanics makes it an early, unique Microgame.
Is this suitable for families?
With a minimum age of 10 and medium complexity, it's better suited for experienced players than young children.
What mechanic makes it special?
The combination of Dice Rolling with a Ratio/Combat Results Table and Hexagon Grid Movement defines the tactical gameplay.
Fazit
Invasion of the Air-eaters is recommended for fans of classic tactical wargames with sci-fi settings seeking a challenging two-player experience. Beginners should be prepared for moderate complexity and a longer playtime.
Invasion of the Air-eaters at your next game night?
Add Invasion of the Air-eaters to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Invasion of the Air-eaters to my collectionAlready have an account? Log in