The Air-Eaters Strike Back!
- Designer Keith Gross
- Publisher Metagaming
- Illustration Jeff Boobar , Trace Hallowell , Doug Potter , Norman Royal
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Start for freeWhat to Expect
In this complex strategy game, players command space and ground units across the inner solar system on hex grids. Turns represent three months, with planetary orbits and spaceship movements affecting gameplay. Dice rolling resolves combat and movement, while production, technology, and teleportation deepen the simulation. Scenarios support solo play and multiplayer for up to five players.
Who Is This Game For?
This game targets experienced players aged 14 and up who enjoy detailed science fiction strategy with long playtimes of up to six hours. Its complexity and simulation depth classify it as an expert-level wargame requiring prior experience.
How It Works
Players move units on a hexagon grid, managing planetary orbits and interplanetary travel. Dice rolls determine combat and movement outcomes, while rules govern production, technology upgrades, and teleportation. Each turn covers three months, demanding strategic planning and resource management. Mechanics like Grid Movement, Dice Rolling, and Simulation shape gameplay.
What Makes It Special
Designed by Keith Gross, this sequel to Invasion of the Air-Eaters expands the setting to the entire inner solar system. Part of the Creatures: Aliens / Extraterrestrials family, it blends classic wargaming mechanics with sci-fi themes. Although it has no official awards, it stands out for detailed simulation and multiplayer support up to five players.
Pro
- Detailed simulation including production and technology
- Supports multiplayer with up to 5 players
- Includes a solo play scenario
- Detailed maps for multiple planets and moons
Contra
- Very long playtime (up to 6 hours)
- High complexity, suitable only for experienced players
- Minimal modern presentation of rules
Setting & Atmosphäre
Set in a sci-fi universe covering the inner solar system, including Earth, Mars, and their moons, the game depicts a war between aliens and humans spanning decades with space and ground combat.
Tipp für Einsteiger
Take time to learn Grid Movement and Dice Rolling mechanics, and start with simpler scenarios before trying complex multiplayer games.
Häufige Fragen
Can I play this solo?
Yes, the game includes a dedicated solo play scenario.
How long does a game really take?
Games can last between three and six hours depending on scenario and number of players.
What prior experience do I need?
Experience with complex wargames and simulations is recommended, as this is an expert-level game.
How does this compare to similar games?
It combines detailed sci-fi warfare across the inner solar system with classic wargame mechanics and an extensive simulation.
Is this suitable for families?
Due to its complexity and length, it is more suited to experienced players aged 14 and up rather than families with young children.
What mechanic makes it special?
The blend of Hexagon Grid Movement, Dice Rolling, and detailed simulation of space and ground combat.
Fazit
The Air-Eaters Strike Back! is recommended for fans of complex, lengthy sci-fi wargames with a solo mode. It's less suitable for casual players or short sessions.
























