G.E.V.
- Designer Steve Jackson (I)
- Publisher Metagaming , Steve Jackson Games
- Illustration Winchell Chung , David R. Deitrick , Denis Loubet , Dave Martin , Philip Reed , Brian Wilson
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Start for freeWhat to Expect
In G.E.V., you command futuristic vehicles like hovercraft and supertanks on a hexagonal map. Combat involves dice rolling and a combat results table that factors unit ratios. The game expands on its predecessor Ogre with larger maps and more detailed terrain rules, offering tactical depth in a near-future setting.
Who Is This Game For?
This is a tactical wargame for sci-fi enthusiasts and strategy gamers aged 12 and up. With around 90 minutes playtime and support for solo play, it suits experienced players looking for a challenging two-player experience.
How It Works
Players move units using movement points on a hex grid, positioning strategically. Combat is resolved via dice rolls and a ratio-based combat results table. Different scenarios and campaigns set mission objectives and provide varied gameplay challenges.
What Makes It Special
Designed by Steve Jackson (I), G.E.V. is part of the MicroGame series by Metagaming and the Pocket Box line by Steve Jackson Games. It follows Ogre and introduces expanded terrain rules and bigger maps, exemplifying late 1970s sci-fi tactical wargames.
Pro
- Classic sci-fi wargame from 1978
- Tactical depth with movement points and combat results table
- Supports solo play for 1 to 2 players
- Part of the renowned Ogre / G.E.V. series
Contra
- Designed only for two players
- Requires prior experience with tactical wargames
- Around 90 minutes playtime demands patience
Setting & Atmosphäre
Set in the near future, G.E.V. features combat between armored hovercraft, supertanks, and other futuristic weaponry in a science fiction universe.
Tipp für Einsteiger
Focus on mastering movement points and the combat results table to make effective tactical choices.
Häufige Fragen
Can I play this solo?
Yes, G.E.V. includes a solo mode for single players.
How long does a game really take?
A typical game lasts about 90 minutes, depending on players' experience.
What prior experience do I need?
Basic knowledge of tactical wargames helps, as the rules are fairly complex.
How does this compare to similar games?
G.E.V. expands on Ogre with larger maps and more detailed terrain rules.
Is this suitable for families?
Due to complexity and recommended age of 12+, it is better suited for experienced players.
What mechanic makes it special?
The combination of movement points, hex grid, and ratio-based combat results table defines its tactical gameplay.
Fazit
G.E.V. is recommended for players seeking a detailed sci-fi tactical wargame for two players, including solo mode. It requires some prior experience and patience for longer games.































