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Ice War

Ice War

2-2
Players
60
Minutes
12+
Age
1978
Published

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What to Expect

In Ice War, players simulate a hypothetical Soviet invasion of Alaska during the Third World War. The game uses a hexagon grid and movement points to manage tactical unit maneuvers, while dice rolls introduce chance to combat outcomes. Hidden movement adds strategic uncertainty as players try to outguess each other. As a compact MicroGame from Metagaming Concepts, it offers focused gameplay set in a cold Arctic theater.

Who Is This Game For?

Ice War is designed for two players interested in tactical wargames with a sci-fi theme. It is a medium complexity game suitable for ages 12 and up, with a typical playtime around 60 minutes. Prior experience with hex grid movement and dice mechanics is beneficial for smooth gameplay.

How It Works

Players move units on a hexagon grid using movement points that limit their mobility each turn. Dice rolling determines combat results, blending strategy and luck. Hidden movement means players often do not know exact opponent positions, increasing suspense. Paper-and-pencil is used to track moves and information throughout the game.

Dice Rolling Grid Movement Hexagon Grid Hidden Movement Movement Points Paper-and-Pencil

What Makes It Special

Designed by Keith Gross in 1978, Ice War is part of Metagaming's MicroGame series. It uniquely combines classic wargame mechanics like hidden movement and hex grids with an alternate history setting focused on the Arctic and Soviet-American conflict. Its compact format delivers strategic depth in quick sessions.

Pro

  • Compact MicroGame format for short play sessions
  • Incorporates hidden movement and movement points
  • Focused Arctic-themed scenario
  • Strategic depth despite simple mechanics

Contra

  • Only playable by two players
  • Requires familiarity with hex and grid movement
  • No solo mode available

Setting & Atmosphäre

The game is set in an alternate history during the Third World War, focusing on a Soviet invasion of Alaska. The Arctic environment and the strategic value of American oilfields are central to the theme.

Tipp für Einsteiger

Focus on mastering movement points and hex grid navigation to improve tactical decisions.

Häufige Fragen

Can I play this solo?

No, Ice War is designed exclusively for two players.

How long does a game really take?

A typical game lasts about 60 minutes, suitable for a game night.

What prior experience do I need?

Experience with wargame mechanics like hex movement and dice rolling is helpful.

How does this compare to similar games?

Ice War combines hidden movement with an Arctic setting, distinguishing it among MicroGames.

Is this suitable for families?

With a 12+ age recommendation and medium complexity, it is better suited for experienced players.

What mechanic makes it special?

The combination of hidden movement, movement points, and dice rolling stands out.

Fazit

Ice War is recommended for two players who enjoy tactical wargames with historical twists and concise playtime. It requires strategic planning and offers variability through dice rolls. Players seeking pure luck or solo play will find it less suitable.