Wizards
- Designer Thomas J. Mosbø , Coral J. F. Mosbø
- Publisher The Avalon Hill Game Co
- Illustration Coral J. F. Mosbø
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Start for freeWhat to Expect
In Wizards, players explore modular hexagonal map sections that create a new board layout each game. You move across 18 islands to complete various mini-quests by picking up markers. Players must complete a set number of quests within 14 days; failure causes islands to be removed. The finale is a race to collect six Gem Fragments and deliver them to the High Druid.
Who Is This Game For?
Wizards is aimed at experienced players aged 12 and up who enjoy complex cooperative fantasy adventures. It supports 1 to 6 players with a solo mode and requires patience for its long playtime of around 240 minutes. Familiarity with cooperative and modular board games is beneficial.
How It Works
Wizards combines cooperative gameplay with a modular hexagon grid board. Players fulfill mini-quests by transporting markers around the islands (Pick-up and Deliver). Each player has unique abilities (Variable Player Powers) used collaboratively. The goal is to complete quests within a time limit and race to collect six Gem Fragments to win.
What Makes It Special
Designed by Thomas J. Mosbø and Coral J. F. Mosbø, Wizards features a modular hex board that ensures varied layouts. Though it has no major awards, it uniquely blends cooperative play, Pick-up and Deliver mechanics, and variable player powers. It belongs to the Wizards theme family and has a digital TableTop Simulator version.
Pro
- Modular board ensures variety
- Cooperative gameplay with variable player powers
- Includes solo mode
- Strategic depth through mini-quests and time constraints
Contra
- Very long playtime (~240 minutes)
- High complexity for newcomers
- Recommended for ages 12 and up
Setting & Atmosphäre
The game is set in a fantasy world across the 'Enchanted Islands,' consisting of 18 islands forming the modular game map. The theme centers on classic fantasy adventures involving magic and quests.
Tipp für Einsteiger
Focus on cooperative planning and leveraging unique player abilities to complete quests efficiently.
Häufige Fragen
Can I play this solo?
Yes, Wizards includes a solo mode.
How long does a game really take?
A typical game lasts about 240 minutes; allow time for setup.
What prior experience do I need?
Experience with cooperative and more complex board games helps due to strategic planning demands.
How does this compare to similar games?
Wizards uniquely combines modular hex boards with Pick-up and Deliver and variable player powers in a cooperative setting.
Is this suitable for families?
Due to complexity and length, it suits experienced players 12 and older rather than families with young children.
What mechanic makes it special?
The blend of cooperative play, modular hexagon tiles, and variable player powers stands out.
Fazit
Wizards is recommended for players who enjoy long, cooperative fantasy adventures with modular boards and variable roles. It's less suited for short sessions or families with younger children.



















