Song of Silveranth
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- Designer Ryan Laukat
- Publisher Red Raven Games
- Illustration Ryan Laukat
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You lead a campaign-style quest to settle your father's debt within thirty days, exploring forests, caverns and trapped ruins. The game uses paragraph-driven narrative and keyword systems; each character has personal questlines and the main story branches with consequential choices. Combat is quick, driven by a press-your-luck element and supported by re-rolling and locking tactics.
Who Is This Game For?
Aimed at experienced players who enjoy long cooperative campaigns; solo play is supported (1 player). With a total duration around 900 minutes the game demands time and commitment. Prior experience with narrative campaigns like Sleeping Gods is helpful.
How It Works
Song of Silveranth blends Cooperative Game play with Narrative Choice / Paragraph mechanics: players read and resolve location-based paragraphs and make branching decisions. Exploration and encounter resolution are central, while combat uses Push Your Luck and Re-rolling and Locking mechanics for tactical depth. The group pursues character quests, gains allies and faces enemies as the world reacts to choices.
What Makes It Special
Designed and illustrated by Ryan Laukat and released by Red Raven Games, the game emphasizes an open-world, campaign-driven narrative in Laukat's tradition. The combination of paragraph narrative, keyword-driven storytelling and a press-your-luck combat system defines its USP.
Pro
- Expansive, branching campaign with individual character questlines
- Cooperative play with solo option (1–4 players)
- Paragraph-driven narrative combined with press-your-luck combat
- Designed and illustrated by Ryan Laukat; published by Red Raven Games
Contra
- Very long total playtime (~900 minutes) requires significant commitment
- Narrative and mechanical complexity may overwhelm newcomers
Setting & atmosphere
The story starts in a glassblowing family threatened by arrest and debt; the wider world contains kingdoms, priests, creatures and mythical figures such as the Dragon of Havoc mentioned in the narrative.
Tips for beginners
Plan the campaign in manageable sessions and agree on short-term goals; prior experience with narrative campaigns helps.
Frequently asked questions
Can I play this solo?
Yes. The player range includes solo play (1 player).
How long does a game really take?
The listed total duration is about 900 minutes, so expect multiple sessions rather than a single evening.
What prior experience do I need?
Experience with narrative campaign games like Sleeping Gods is useful; the game leans toward advanced players.
How does this compare to similar games?
It follows Ryan Laukat's narrative-campaign approach and adds a press-your-luck combat layer to the paragraph-driven storytelling.
Is this suitable for families?
With a minimum age of 13 and lengthy playtime, it's better suited to older teens and adults.
What mechanic makes it special?
The combination of Narrative Choice / Paragraph play with Push Your Luck and Re-rolling-and-Locking in combat stands out.
Fazit
Song of Silveranth is a large-scale cooperative narrative campaign for groups or solo players who can invest time. If you prefer short sessions, the game's ~900-minute scope may be impractical.
Song of Silveranth at your next game night?
Add Song of Silveranth to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Song of Silveranth to my collectionAlready have an account? Log in