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Sorcerer: The Game of Magical Conflict

Sorcerer: The Game of Magical Conflict

1-6
Players
60
Minutes
10+
Age
1975
Published

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What to Expect

In Sorcerer, players command armies of sorcerers, human infantry, and magical units like trolls, demons, and dragons. The game features a hexagon grid with colored magical zones influencing combat bonuses. Each sorcerer specializes in one of seven magic colors, creating a tactical rock-paper-scissors combat system. Various scenarios support 1 to 6 players.

Who Is This Game For?

Sorcerer appeals to experienced players who enjoy complex fantasy wargames with tactical combat. The 60-minute playtime requires strategic planning and patience. Suitable for ages 10 and up, it includes a solo mode. Prior knowledge of hex movement and action point mechanics is beneficial.

How It Works

The game uses a hex grid for unit movement, controlled via action points. Combat is based on a modified combat differential system where the magic colors of sorcerers affect outcomes. A circular system of seven magic colors determines attack advantages in a rock-paper-scissors fashion. The color of each hex also grants combat bonuses.

Action Points Grid Movement Hexagon Grid Rock-Paper-Scissors Simulation

What Makes It Special

Designed by Redmond Aksel Simonsen, Sorcerer was nominated for the 1977 Charles S. Roberts Best Fantasy Board Game award. It blends classic wargame elements with an innovative magic system on colored hex grids. Though not part of a series, it stands out for its unique simulation of magical conflict.

Awards

  • 1977 Charles S. Roberts Best Fantasy Board Game — Nominated

Pro

  • Innovative magic combat system with color circle
  • Includes solo mode for single players
  • Combines action points and grid movement
  • Nominated for Charles S. Roberts Award 1977

Contra

  • Complexity suited for experienced players
  • 60-minute playtime requires patience
  • Artwork and components reflect 1970s era

Setting & Atmosphäre

The game is set in a fantasy world where magical conflicts unfold between armies of sorcerers and magical creatures. The colored hexes symbolize magical energies rather than physical terrain.

Tipp für Einsteiger

Focus first on understanding the color mechanics and action points to grasp the tactical options.

Häufige Fragen

Can I play this solo?

Yes, Sorcerer includes a solo mode for single-player gameplay.

How long does a game really take?

A typical game lasts about 60 minutes, allowing for an extended play session.

What prior experience do I need?

Familiarity with hex grid movement and action point tactics helps.

How does this compare to similar games?

Sorcerer combines classic wargame mechanics with a unique color circle magic system.

Is this suitable for families?

Recommended for ages 10+, but complexity makes it more suited to experienced players.

What mechanic makes it special?

The rock-paper-scissors system of seven magic colors is key to its tactical combat.

Fazit

Sorcerer is a solid choice for fans of fantasy and wargames seeking tactical depth and magic strategy. It represents a classic 1970s design with a unique combat system.