The Moscow Campaign: Strike and Counterstrike Russia, 1941
- Designer Jim Dunnigan
- Publisher SPI (Simulations Publications, Inc.)
- Illustration Redmond Aksel Simonsen
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Start for freeWhat to Expect
You simulate the final German assaults on Moscow and the first Soviet counteroffensive during World War II. The game uses a hex grid with 6 miles per hex and three days per turn. Players command divisions and combat groups with varied combat and movement values. There are 24 scenarios covering different periods between September and December 1941. Players alternate turns consisting of movement, combat, and a second movement phase for mechanized units, using supply rules and overrun tactics.
Who Is This Game For?
This two-player game is aimed at fans of historical wargames and tactical simulations with complex rules. With a playing time around 120 minutes and a minimum age of 12, it suits experienced players who enjoy longer strategy sessions. Prior knowledge of hex-based wargames is beneficial.
How It Works
The game is based on a hex grid, movement points, and dice rolling for combat resolution. Each round includes movement, combat, and a second movement phase for mechanized units. Combat outcomes are determined by a ratio-based Combat Results Table. Players must maintain supply lines to railroads. Semi-active zones of control affect movement costs but do not force combat between adjacent units.
What Makes It Special
Designed by Jim Dunnigan, a pioneer of wargames, The Moscow Campaign offers a detailed historical simulation with numerous scenarios. While it has no official awards, it is regarded as a classic among 1970s strategic WWII wargames. It features typical SPI mechanics like dice rolling, hex grids, and simulation elements.
Pro
- Historically detailed simulation of the Battle of Moscow
- Wide range of scenarios with different start and end dates
- Combination of movement points, dice rolling, and combat results table
- Classic hex grid mechanics with semi-active zones of control
Contra
- Only designed for two players
- Longer playtime of about 120 minutes
- Relatively complex rules and mechanics
Setting & Atmosphäre
The game simulates combat around Moscow during World War II, focusing on the German offensive and Soviet counteroffensive in 1941. The map shows cities, rivers, railroads, and terrain of European Russia.
Tipp für Einsteiger
Take time to learn the rules carefully and focus on the importance of supply lines and movement points.
Häufige Fragen
Can I play this solo?
The game is designed exclusively for two players and does not include a solo mode.
How long does a game really take?
A game lasts about 120 minutes and requires some setup time.
What prior experience do I need?
Experience with tactical wargames and hex-based mechanics is helpful due to the game's complexity.
How does this compare to similar games?
The Moscow Campaign emphasizes realistic simulation and semi-active zones of control, typical of 1970s SPI wargames. Other games may use different scales or simplified combat systems.
Is this suitable for families?
Due to its complexity and theme, it is better suited for adult experienced players rather than families.
What mechanic makes it special?
The combination of movement points, dice rolling, and a ratio-based Combat Results Table defines the game's tactical depth.
Fazit
Recommended for players interested in historically accurate tactical wargames and who have time for a 2-player session. It is a classic simulation for fans of complex, turn-based strategy.































