Midway
- Designer Larry Pinsky , Lindsley Schutz
- Publisher The Avalon Hill Game Co , Wargames Research Centre Ltd.
- Illustration Rodger B. MacGowan
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Start for freeWhat to Expect
Players each have a hidden map behind a screen and search for the enemy fleet by sending out search planes. Once located, bombers are deployed to attack on a separate battle grid. The game includes additional rules for realism such as CAP fighters and surface actions. A neutral referee enhances true double-blind play.
Who Is This Game For?
Midway targets experienced players aged 12 and up interested in historical wargames. With a playtime around 120 minutes, it requires patience and strategic thinking. It is a skilled game with no solo mode, suitable for two players only.
How It Works
Each player moves their fleet secretly on a personal map hidden behind a screen. Search planes are sent to zones to locate the enemy. Once found, combat occurs on a separate grid using movement points and dice rolling. Mechanics like Hidden Movement, Grid Movement, and Dice Rolling govern actions and battles.
What Makes It Special
Designed by Larry Pinsky and Lindsley Schutz, Midway combines hidden movement with tactical grid battles in a historically grounded two-player wargame from 1964. Its use of minimap resolution and movement points distinguishes it among similar titles.
Pro
- Hidden movement creates tactical depth
- Historically grounded classic from 1964
- Combination of search planes and grid combat
- Two-player gameplay with high realism
Contra
- Only for two players
- Relatively long playtime around 120 minutes
- Requires experience with complex wargames
Setting & Atmosphäre
The game recreates the Battle of Midway in the Pacific Theater of World War II, featuring US and Japanese fleets in realistic naval and air combat.
Tipp für Einsteiger
Take time to understand hidden movement and grid mechanics before playing.
Häufige Fragen
Can I play this solo?
No, Midway is designed exclusively for two players.
How long does a game really take?
A game lasts about 120 minutes, including setup.
What prior experience do I need?
Midway requires knowledge of complex wargames and strategic thinking.
How does this compare to similar games?
Its combination of hidden movement and grid combat sets Midway apart among two-player wargames.
Is this suitable for families?
Due to complexity and length, it is better suited for experienced players than families.
What mechanic makes it special?
The hidden movement mechanic combined with grid movement and dice rolling defines the gameplay.
Fazit
Midway is recommended for players seeking historical two-player wargames with hidden movement and tactical combat. Its complexity and length make it less suitable for casual or family players.



















