Get started free Log in
Recall

Recall

1-4
Players
90
Minutes
14+
Age
2025
Published

Recall at your next game night?

Add Recall to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Recall to my collection

The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

In Recall you lead a unique tribe and build an engine while exploring a modular map. Play revolves around using keycards with action boxes to populate, move followers, explore regions and construct workshops, vaults or monuments. Dig sites reveal traces of ancient civilizations that grant abilities and scoring opportunities; three shared choices during the game affect immediate bonuses and endgame scoring.

Who Is This Game For?

Aimed at experienced gamers: Recall is for players who enjoy engine-building, variable player powers and longer decision processes. With an approximate 90-minute playtime it’s on the extended side and requires some learning; casual family players may find the complexity high.

How It Works

Core mechanics include Action Retrieval (keycards), Modular Board/Map Addition and Tech Tracks. On your turn you either use a keycard to activate an action box and combine effects, or you recall to produce resources and regain keycards. You improve your tribe by acquiring new keycards, upgrading action boxes, and collecting ability stones and relics; digging unlocks ancient abilities and scoring paths.

Action Retrieval End Game Bonuses Income Map Addition Modular Board Tech Trees / Tech Tracks Variable Player Powers

What Makes It Special

Designed by Helge Meissner, Kristian Amundsen Østby, Kjetil Svendsen and Anna Wermlund, Recall links keycard combinations with a modular map and tech-track progression. An optional digital companion lets players archive tribes to appear as ancient civilizations in other games.

Pro

  • High variability from unique tribes and gadgets (designer description)
  • Deep combos from keycard + action-box mechanic (Action Retrieval)
  • Modular board and map addition boost replayability
  • Optional digital companion for archiving tribes

Contra

  • Around 90 minutes per game demands time commitment
  • Setup and combination complexity require learning

Setting & atmosphere

Theme centers on guiding and developing tribes across lands with traces of ancient civilizations; exploration and technological/industrial development are part of the premise. Players build workshops, vaults and monuments as described by the designers.

Tips for beginners

Focus first on learning keycard–action combinations and a few clear upgrade paths; deeper optimization comes with experience.

Frequently asked questions

Can I play this solo?

Yes. The game supports solo play, as players.min is 1.

How long does a game really take?

The listed duration is about 90 minutes; first sessions with setup and rule explanation can take longer.

What prior experience do I need?

Experience with engine-building and variable player powers helps; the game targets more experienced players.

How does this compare to similar games?

Recall pairs Action Retrieval (keycards) with Map Addition and Tech Tracks, creating a tight link between exploration and engine growth.

Is this suitable for families?

Given the 14+ minimum age and the complexity, it’s less suited for younger family groups.

What mechanic makes it special?

The standout mechanic is the keycard-based Action Retrieval combined with a modular board.

Fazit

Recommend for fans of engine-building and exploration who want a deeper 90-minute experience. Not ideal for players seeking a light, family-oriented game.

Recall at your next game night?

Add Recall to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Recall to my collection