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Dixie: The Second War Between the States, 1937

Dixie: The Second War Between the States, 1937

2-2
Players
120
Minutes
12+
Age
1976
Published

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What to Expect

Dixie simulates an alternate history where the Confederate States won the first American Civil War and a modern war breaks out between North and South in 1937. Players command brigades, divisions, and corps on a hexagon grid, focusing on strategic positioning and tactical maneuvers. The game blends military and political elements in a detailed simulation of this speculative conflict.

Who Is This Game For?

Designed for experienced wargamers aged 12 and up, Dixie is a two-player game with a complexity suitable for enthusiasts. The approximately 120-minute playtime demands patience and strategic thinking, making it a game for those who enjoy deep, extended sessions.

How It Works

Using a hexagon grid, players move units representing brigades, divisions, and corps in alternating turns. The core mechanics revolve around careful positioning, strategic attacks, and defense maneuvers to outwit the opponent. This tactical framework emphasizes maneuvering over chance.

Hexagon Grid

What Makes It Special

Designed by Redmond Aksel Simonsen and published by SPI in 1976, Dixie explores an alternative history scenario set in the 1930s. Initially featured in Strategy & Tactics magazine #54, its unique blend of hex-based tactical gameplay and speculative historical setting distinguishes it within the wargame genre.

Pro

  • Unique alternate history scenario set in the 20th century
  • Tactical depth via hexagon grid movement
  • Focused two-player experience
  • Classic design by Redmond Aksel Simonsen

Contra

  • Limited to two players only
  • Extended playtime of around 120 minutes
  • Requires prior wargame experience due to complexity

Setting & Atmosphäre

The game imagines a world where the Confederate States won the first American Civil War and now wage a modern war against the North in 1937. This alternate 20th-century setting combines historical and speculative elements.

Tipp für Einsteiger

Take time to learn the hex grid and unit movements thoroughly before engaging in full-length games.

Häufige Fragen

Can I play this solo?

No, Dixie is designed exclusively for two players.

How long does a game really take?

A typical game lasts about 120 minutes, making it an extended session.

What prior experience do I need?

Prior experience with wargames is recommended due to its tactical complexity.

How does this compare to similar games?

Dixie stands out with its unique alternate history setting and hex-based tactical gameplay focused on a 1930s conflict.

Is this suitable for families?

Not particularly, as it is complex and recommended for ages 12 and up.

What mechanic makes it special?

The hexagon grid mechanic enables detailed tactical movement and positioning.

Fazit

Dixie is a demanding two-player wargame for those interested in alternate history and tactical depth. It is well suited for players willing to invest time in longer, strategic gameplay.