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Supercharge: Battle of El Alamein, October 1942

Supercharge: Battle of El Alamein, October 1942

1-2
Players
120
Minutes
12+
Age
1976
Published

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What to Expect

The game simulates Operation Supercharge during the Second Battle of El Alamein in World War II. It includes three scenarios with varying durations, played on a hex grid featuring Zone of Control and dice rolling mechanics. Players command battalion to brigade-sized units in North Africa 1942, experiencing historical offensives with simplified supply rules.

Who Is This Game For?

Supercharge targets experienced wargamers interested in WWII simulations. With a playtime around 120 minutes and recommended minimum age of 12, it requires familiarity with hex-based games. A solo mode allows single players to enjoy the game.

How It Works

Players move units on a hex grid using Zone of Control rules. Combat outcomes depend on dice rolls. Each turn represents one day of battle. The map shows terrain like roads, hills, and minefields affecting movement and strategy. Supply rules are omitted in the standard game, focusing gameplay on tactical positioning.

Dice Rolling Hexagon Grid Simulation Zone of Control

What Makes It Special

Designed by Greg Costikyan, Frank Davis, and Redmond Aksel Simonsen, this 1976 SPI game is part of the Four Battles in North Africa quadrigame. It stands out by simulating a pivotal WWII battle with classic hex-and-dice mechanics, while simplifying logistics to streamline play.

Pro

  • Historically detailed simulation of the Battle of El Alamein
  • Three scenarios with variable playlength
  • Playable solo or with two players
  • Classic hex grid and dice combat mechanics

Contra

  • No complex supply rules reduces strategic depth
  • Approximate 120 minute playtime demands patience
  • Requires prior experience with wargames

Setting & Atmosphäre

The game is set in 1942 North Africa during WWII, focusing on battles around El Alamein and Alam Halfa. It depicts the key confrontations between Axis and Allied forces in the desert.

Tipp für Einsteiger

Take time to understand hex movement and Zone of Control mechanics before playing.

Häufige Fragen

Can I play this solo?

Yes, Supercharge includes a solo mode.

How long does a game really take?

A typical game lasts about 120 minutes, depending on the scenario.

What prior experience do I need?

Experience with hex-based wargames and tactical gameplay is recommended.

How does this compare to similar games?

Supercharge simplifies logistics by omitting supply rules, focusing on tactical hex combat.

Is this suitable for families?

With a minimum age of 12 and moderate complexity, it is better suited for experienced players than families.

What mechanic makes it special?

The combination of hex grid, Zone of Control, and dice rolling defines its tactical gameplay.

Fazit

Supercharge is recommended for players interested in WWII tactical hex wargames. Its lack of supply rules eases complexity but demands tactical adaptation. Less suited for beginners due to historical depth and mechanics.