The High Crusade
- Designer David "Zeb" Cook , Edward G. Sollers
- Publisher SPI (Simulations Publications, Inc.)
- Illustration Kristine L. Bartyzel , Larry Elmore , Dave LaForce
Track your results with Playnexi
Add this game to your collection and track sessions, scores, and statistics.
Start for freeWhat to Expect
Set in 1345 AD, players experience a conflict where medieval knights defeat aliens and seize their starship to launch a crusade against them. Based on Poul Anderson's novel, the game blends historical medieval themes with science fiction on a hex map, offering tactical positioning and combat.
Who Is This Game For?
This is a mid-weight game designed exclusively for two players aged 12 and up. With a 45-minute playtime, it suits those looking for quick tactical wargame sessions. Prior experience with hex-based wargames is helpful but not mandatory.
How It Works
Using a hexagon grid, players maneuver units representing knights and aliens. Strategic positioning and combat resolve conflicts as players attempt to control the board. The hex system governs movement and engagements, emphasizing tactical decisions.
What Makes It Special
Designed by David "Zeb" Cook and Edward G. Sollers, The High Crusade was published in 1983 in Ares Magazine #16. It uniquely merges medieval history with sci-fi elements, characteristic of two-player hex wargames of its era.
Pro
- Blends medieval and science fiction themes
- Focused two-player wargame
- Short playtime around 45 minutes
- Hexagon grid mechanic for tactical depth
Contra
- Only suitable for two players
- No expansions or modern updates
- Older visual and component design
Setting & Atmosphäre
Set in 1345 AD Earth, where medieval knights confront alien invaders. The game's theme combines medieval and science fiction elements.
Tipp für Einsteiger
Focus on positioning your units on the hex grid and understand basic combat mechanics before exploring advanced strategies.
Häufige Fragen
Can I play this solo?
The High Crusade is designed exclusively for two players and does not include a solo mode.
How long does a game really take?
A typical game lasts about 45 minutes, offering fast-paced wargame sessions.
What prior experience do I need?
Basic knowledge of tactical hex wargames is beneficial but not required.
How does this compare to similar games?
It uniquely combines medieval historical themes with science fiction, setting it apart from classic wargames.
Is this suitable for families?
Due to its complexity and age recommendation of 12+, it is more suited for experienced players than for families with young children.
What mechanic makes it special?
The hexagon grid mechanic enables precise tactical movement and combat resolution.
Fazit
Recommended for players who enjoy tactical wargames blending historical and science fiction themes, and who seek a focused two-player experience with concise playtime.






















