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Near: Echoes of Civilizations

Near: Echoes of Civilizations

2-4
Players
120
Minutes
14+
Age
2026
Published

Near: Echoes of Civilizations at your next game night?

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

You guide a civilization through three Ages of four turns each, rewriting antiquity with alternate-history twists. The game centers on cards: play them to trigger events or discoveries, develop five Domains (Transport, Trade, Military, Religion, Production), and build structures on a world hex/grid board. Each Age ends with specific objectives and civilization-dependent endgame scoring.

Who Is This Game For?

For experienced strategy players and those who enjoy civilization-style decision making; recommended for players aged 14+. Expect around 120 minutes per session and a medium-to-high complexity level. Prior familiarity with card-driven or hand-management games is helpful.

How It Works

Core mechanics are Campaign/Battle-Card-Driven play, Multi-Use-Cards and Hand Management combined with Grid/Hexagon-Grid movement/placement. Players play cards to develop Domains, trigger events/discoveries, place structures on the world board, and pursue set-collection goals for scoring. Variable objectives each Age and asymmetric civilization effects shape strategies.

Campaign / Battle Card Driven Events Grid Movement Hand Management Hexagon Grid Multi-Use Cards Set Collection

What Makes It Special

Designed by Matthieu Podevin and published by La Boîte de Jeu, Near fuses card-driven systems with hex/grid board positioning and asymmetric civilization starts. The alternate-history theme lets you mix cultural landmarks across ancient civilizations, and variable Age objectives increase replayability.

Pro

  • Blend of card-driven mechanics and hex/grid placement
  • Variable Age objectives increase replayability
  • Asymmetric civilizations and wonders add strategic variety
  • Strong alternate-history ancient theme

Contra

  • Long playtime (120 minutes)
  • Complex card interactions require prior experience
  • Minimum age 14 limits family access

Setting & atmosphere

The theme is ancient civilizations (Egypt, Greece, Persia, Rome, Mayans) with alternate-history scenarios that reimagine historical wonders and discoveries on a world map/board.

Tips for beginners

Focus first on understanding Domains and how cards can be used in multiple ways; plan a few turns ahead to leverage multi-use cards.

Frequently asked questions

Can I play this solo?

No. The game supports 2–4 players (players.min = 2).

How long does a game really take?

Duration is listed as 120 minutes; allow extra time for setup and rule explanation.

What prior experience do I need?

Familiarity with card-driven and hand-management mechanics is useful.

How does this compare to similar games?

Near pairs Campaign/Battle-Card-Driven mechanics with hex/grid placement and asymmetric civilizations, linking card play to board positioning.

Is this suitable for families?

Unlikely: minimum age 14 and a 120-minute playtime point to a heavier experience.

What mechanic makes it special?

The combination of Campaign/Battle-Card-Driven play, Multi-Use-Cards and Hexagon-Grid positioning is central.

Fazit

Near is a good pick for groups seeking a 120-minute card-driven civilization experience with tactical placement. Not ideal for players looking for shorter, lighter games.

Near: Echoes of Civilizations at your next game night?

Add Near: Echoes of Civilizations to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Near: Echoes of Civilizations to my collection