Hof Gap: The Nurnberg Pincer
- Designer Charles T. Kamps
- Publisher SPI (Simulations Publications, Inc.)
- Illustration Redmond Aksel Simonsen
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Start for freeWhat to Expect
Players reenact a hypothetical Warsaw Pact invasion of West Germany, using a hexagon grid map scaled at 4 km per hex. Combat occurs at company to regiment levels, including airpower and nuclear warfare rules. Three scenarios offer varied strategic challenges around Hof and Nurnberg. Mechanics include Dice Rolling, Hexagon Grid, and Simulation for realistic battlefield conditions.
Who Is This Game For?
This game targets experienced wargamers aged 12 and up who enjoy detailed two-player tactical simulations lasting about 120 minutes. Prior knowledge of wargame mechanics is recommended due to its complexity. Casual gamers might find it demanding.
How It Works
Hof Gap uses Dice Rolling and Hexagon Grid mechanics to manage movement and combat on the map. Players control operations at company to regiment levels, managing operation and friction points that affect action difficulty. Zones of Control and variable turn lengths add tactical depth and simulate modern combat scenarios.
What Makes It Special
Designed by Charles T. Kamps, Hof Gap is part of SPI's Central Front series from the 1980s, focusing on modern warfare with nuclear weapons and air operations. Its detailed simulation of a West Germany invasion makes it a classic example of hex-and-counter wargames.
Pro
- Realistic simulation of modern warfare
- Detailed tactical scale from company to regiment
- Three distinct scenarios
- Part of SPI's renowned Central Front series
Contra
- Strictly for two players
- High complexity and long playtime
- Requires prior wargame experience
Setting & Atmosphäre
The game depicts a hypothetical Cold War invasion of West Germany, focusing on the Hof and Nurnberg region with modern military context from the 1980s.
Tipp für Einsteiger
Take time to learn the rules carefully and start with shorter scenarios to grasp the mechanics.
Häufige Fragen
Can I play this solo?
The game is designed exclusively for two players; no solo mode is available.
How long does a game really take?
A typical game lasts about 120 minutes, varying slightly by scenario.
What prior experience do I need?
Experience with tactical wargames is recommended due to the game's complexity.
How does this compare to similar games?
Hof Gap focuses on modern warfare with nuclear and air operations and belongs to SPI's Central Front series known for realistic simulation.
Is this suitable for families?
Because of its complexity and length, it is better suited for experienced players rather than families with children.
What mechanic makes it special?
The combination of Dice Rolling, Hexagon Grid, and realistic simulation mechanics sets it apart.
Fazit
Hof Gap is a deep, strategic wargame for two players that blends historical simulation with tactical gameplay. It suits fans of modern military scenarios looking for an extended, challenging experience.


















