Brink
Brink at your next game night?
Add Brink to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Max Anderson , Zac Dixon , Austin Harrison
- Publisher IV Studio
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You command Moonraker fleets across an unfolding hex map, gathering resources, gaining faction influence and negotiating with other players. Brink blends worker placement with trading and a voting phase that determines which factions score each round. The explored map changes every game, creating shifting strategies and tactical trade-offs.
Who Is This Game For?
For experienced players who enjoy lengthy, strategic sessions: the game lists about 150 minutes playtime and demands planning, negotiation and area control awareness. Players 14+ with prior experience in worker-placement or negotiation-heavy games will adapt faster than casual groups.
How It Works
Each turn you place ships (different worker sizes/types) on hexes to gain resources, actions and faction power. Trading and over-the-table negotiation occur during play, while end-of-round voting selects which faction scores, multiplied by each player's power in that faction. You upgrade ships, hire ambassadors and spend influence to complete faction objectives. The map reveals itself through exploration, changing strategic options.
What Makes It Special
Designed by Max Anderson, Zac Dixon and Austin Harrison, Brink ties worker placement, trading and voting to a science-fiction franchise. Its combination of hex exploration and round-based faction voting is a defining feature, and the title is associated with a Kickstarter crowdfunding family.
Pro
- Mix of worker placement, trading and voting creates strong player interaction
- Explorable hex map changes strategies between games
- Focus on faction influence and political maneuvering
- Good depth for strategy-focused groups
Contra
- Long playtime (~150 minutes) requires commitment
- Relatively high complexity and learning curve
Setting & atmosphere
Set in the Moonrakers sci-fi universe after their break from the Utopian Alliance, the game focuses on space exploration, resource competition and factional politics across star systems.
Tips for beginners
In early plays prioritize learning how faction power and voting interact with placement rather than trying every option at once.
Frequently asked questions
Can I play this solo?
No. The listed player count is 2–5; a solo mode is not indicated.
How long does a game really take?
Duration is listed at about 150 minutes; include setup and explanation time when planning a session.
What prior experience do I need?
Experience with worker placement and negotiation/area-control mechanics helps; the game suits experienced players.
How does this compare to similar games?
Brink pairs worker placement with open trading and a central voting mechanic over factions, emphasizing political dynamics.
Is this suitable for families?
Less so. The minimum age is 14 and the game is complex and lengthy, better for experienced groups.
What mechanic makes it special?
The mix of worker placement (different worker types), trading and voting defines its core gameplay.
Fazit
Brink is recommended for groups seeking an interactive, multi-hour strategy game with negotiation and area control elements. New players should allow time to learn the interplay of placement, influence and voting.
Brink at your next game night?
Add Brink to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Brink to my collectionAlready have an account? Log in