Realm of Reckoning
Realm of Reckoning at your next game night?
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- Designer Max Anderson , Zac Dixon , Austin Harrison
- Publisher IV Studio
- Illustration Reece Parker
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You lead a faction in a shattered afterlife and make choices that change scoring and mechanics each play. Over three ages players draft and play cards simultaneously to gain resources, deploy acolytes and unlock abilities. Occasionally cards trigger reckonings where players bid to set one of several scoring paths for the game. At the end, selected monuments score and the highest total wins.
Who Is This Game For?
Aimed at experienced strategy players: designed for 2–5 people aged 14+ with an approximate 120-minute playtime (evening-length). It rewards willingness to adapt to shifting scoring conditions and to engage in auctions and area-control tactics. Prior experience with complex Euro-style strategy games is helpful.
How It Works
The core loop combines Closed Drafting with simultaneous card play across three ages: players draft cards, manage resources and place acolytes. Area Majority / Influence matters for regional control. Reckonings introduce sealed-bid Auction phases that determine scoring paths and which monuments will matter. Voting elements and evolving scoring priorities keep each session different.
What Makes It Special
Designed by Max Anderson, Zac Dixon and Austin Harrison, the game’s Reckoning mechanic repeatedly reshapes scoring and core priorities. The blend of Closed Drafting, Area Majority and Sealed-Bid auctions distinguishes it from standard draft or area-control titles. It is listed among upcoming/crowdfunded releases.
Pro
- High variability from player-chosen scoring paths (Reckonings).
- Combination of Closed Drafting, Area Majority and Sealed-Bid auctions.
- Simultaneous play reduces downtime despite depth.
- Strong thematic conflict between factions.
Contra
- Long playtime (~120 minutes) — evening-length.
- Steeper learning curve for players new to drafting and auction mechanics.
Setting & atmosphere
A fantasy afterlife once ruled by the Queen of All Souls, now torn apart by civil war. Five factions vie for relics and control of monuments that determine the realm’s fate.
Tips for beginners
Focus first on resource stability and controlling key areas; use early Reckonings to grasp which scoring routes the game favors.
Frequently asked questions
Can I play this solo?
No — the game is designed for 2–5 players; a solo mode is not specified.
How long does a game really take?
Playtime is listed at about 120 minutes; allow extra time for setup and first plays.
What prior experience do I need?
Experience with more complex strategy games, drafting and auction mechanics is useful.
How does this compare to similar games?
It stands out by letting players change scoring during the game via Reckonings combined with sealed-bid auctions and closed drafting.
Is this suitable for families?
Better suited to families with older or experienced players (age 14+), due to complexity and length.
What mechanic makes it special?
The Reckoning system together with Auction: Sealed Bid and Area Majority / Influence shapes each playthrough.
Fazit
Realm of Reckoning offers deep, variable strategy for players comfortable with 120-minute games. Recommended if you enjoy dynamic scoring and auction-driven decisions.
Realm of Reckoning at your next game night?
Add Realm of Reckoning to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Realm of Reckoning to my collectionAlready have an account? Log in