Chivalry
Chivalry at your next game night?
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- Designer Dávid Turczi
- Publisher dlp games , Game's Up
- Illustration Fiore GmbH
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You play ambitious Knights of King Arthur traveling to market towns, countrysides, ports or Camelot across day cycles. You assign retainers to your player board to gain temporary skills, perform location actions, resolve quests and encounters, and attend feasts. Merlin’s and Morgana’s sigils influence region scoring and the abilities you can access, while runes and court patrons provide additional paths to victory.
Who Is This Game For?
Aimed at gamers who enjoy mid-weight strategic Euro titles; minimum age is 12 and playtime is about 120 minutes, so sessions are fairly long. Experience with Worker Placement, Area Influence or engine/ deck-building elements helps with the learning curve.
How It Works
Each turn represents a day: at dawn knights travel to locations, during the day you take location-based actions and in the evening you return to camp. You place retainers on your board to gain skills (deck/bag/pool-building elements), use different worker types for actions and contest regions via Area Majority/Influence. Variable Player Powers give asymmetric playstyles and quests/encounters add narrative objectives.
What Makes It Special
Designed by Dávid Turczi, Chivalry blends Worker Placement with Area Majority/Influence and Deck/Pool/Building mechanics while tying them closely to the King Arthur theme (Merlin vs. Morgana). It’s listed within thematic families tied to Camelot and stained-glass motifs.
Pro
- Strong King Arthur thematic integration (Camelot, Merlin, Morgana)
- Mix of Worker Placement and Area Majority/Influence provides layered strategy
- Variable Player Powers create asymmetric playstyles
- Supports solo play (1–4 players)
Contra
- Long playtime (~120 minutes) requires commitment
- Mechanically denser than casual family games
Setting & atmosphere
Set in King Arthur’s realm with locations like Camelot, towns, countrysides and ports; mythic elements such as Merlin/Morgana sigils and ancient runes are integral to the theme.
Tips for beginners
Focus first on using your retainers’ skills and learning core location actions; Variable Player Powers will shift priorities, so play several rounds to find an effective approach.
Frequently asked questions
Can I play this solo?
Yes. The game supports solo play as it accommodates 1 player.
How long does a game really take?
The listed duration is about 120 minutes; include time for setup and rule explanation.
What prior experience do I need?
Experience with Worker Placement/Area Influence or deck/pool-building mechanics is helpful; newcomers will need a few games to acclimate.
How does this compare to similar games?
Chivalry uniquely combines Worker Placement with Area Majority/Influence and deck/pool-building while tying mechanics to the King Arthur theme.
Is this suitable for families?
Due to length and complexity, it’s better suited to families with older or experienced players (12+).
What mechanic makes it special?
The interplay of different worker types, Area Majority/Influence and deck/pool-building elements defines the core gameplay.
Fazit
Chivalry is a thematic mid-weight design for 1–4 players that rewards strategic planning and time investment; it’s best for groups familiar with medium-length, tactical Euro-style games.
Chivalry at your next game night?
Add Chivalry to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Chivalry to my collectionAlready have an account? Log in