Diables
Diables at your next game night?
Add Diables to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Dani Garcia
- Publisher Salt & Pepper Games
- Illustration Amelia Sales , Dossom Studio
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You lead a colla, managing performers and different types of fireworks to captivate the crowd. The game is played over three rounds, each with four phases: Performances, Passage of Time, Advance the Parade, and Attract the Crowd. Gameplay focuses on timing, resource management and positioning along parade streets. Final scoring happens in Phase 2 of round three, ending the game immediately afterwards.
Who Is This Game For?
Diables targets experienced eurogamers (mid-heavy). It supports 1–4 players and typically takes about 120 minutes, so it fits groups ready for an extended session and familiar with tactical planning. New players should expect a learning curve.
How It Works
Core mechanics are Income, Multi-Use Cards, Track Movement and Worker Placement with different worker types. In the Performance phase players place their performers (worker placement) and use cards for multiple purposes (multi-use cards). A time marker advances and triggers intermediate scoring while the parade track moves performers and crowd cards. Income provides resources to refill carts and enable further actions.
What Makes It Special
The game ties a specific cultural festival — Ball de Diables — to eurogame systems, creating a parade-focused engine. Designer Dani Garcia is credited. The title appears in crowdfunding and regional listings (Gamefound, Catalonia); no awards are listed in the provided data.
Pro
- Strong cultural theme tied to gameplay (Ball de Diables)
- Blend of Worker Placement and Multi-Use Cards offers tactical choices
- Supports solo play up to 4 players (1–4 players)
- Clear round/phase structure aids planning and pacing
Contra
- Around 120 minutes can be long for casual groups
- Mid-heavy complexity requires familiarity with euro mechanics
Setting & atmosphere
Set around Catalan Ball de Diables street parades, the theme mixes fireworks, music and mythological flavor as indicated by the categories.
Tips for beginners
Focus first on understanding the four phases each round; mastering timing and resource flow is more important than finding optimal combos initially.
Frequently asked questions
Can I play this solo?
Yes. The game supports solo play (players: 1–4).
How long does a game really take?
The listed duration is about 120 minutes; first plays with explanations may run longer.
What prior experience do I need?
Familiarity with worker placement and resource-management euro mechanics is recommended.
How does this compare to similar games?
Diables combines worker placement, multi-use cards and a parade track, giving it a parade-focused twist compared to other eurogames.
Is this suitable for families?
With a minimum age of 14 and mid-heavy complexity, it suits families with older teens or experienced players.
What mechanic makes it special?
The interplay of different worker types in Worker Placement together with Track Movement stands out.
Fazit
Diables is a focused eurogame for players who enjoy worker placement and multi-use card interactions over ~120 minutes. Recommended for groups comfortable with mid-heavy complexity.
Diables at your next game night?
Add Diables to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Diables to my collectionAlready have an account? Log in