Arkham Horror: The Card Game
- Designer Nate French , MJ Newman
- Publisher Fantasy Flight Games , Arclight Games , asmodee , Asterion Press , Edge Entertainment
- Illustration Christopher Hosch , Marcin Jakubowski , Ignacio Bazán Lazcano , Henning Ludvigsen , Mercedes Opheim , Zoe Robinson
Track your results with Playnexi
Add this game to your collection and track sessions, scores, and statistics.
Start for freeWhat to Expect
You play investigators in Arkham, tackling narrative scenarios alone or with a partner and advancing through linked campaigns. The game blends Deck Construction, tableau-like development and campaign consequences: injuries, trauma and story choices persist between scenarios. Expect investigations in haunted houses, clashes with cultists, resource management and sanity risks as you pursue cosmic mysteries.
Who Is This Game For?
Aimed at gamers who enjoy cooperative, campaign-driven experiences rather than casual family play; recommended age is 14+. With an advertised duration of about 120 minutes, it suits extended game nights and players willing to invest time in campaign progression. Solo play is supported.
How It Works
Arkham LCG is a cooperative card game using Deck Construction, Action Points and Events. Players build investigator decks, spend actions to move through locations (Area Movement) and resolve encounters. Communication Limits can shape team interaction, and most content is structured as Campaign Games where choices and gained experience carry across sessions. The gameplay mixes exploration, skill checks and resource management.
What Makes It Special
Designed by Nate French and MJ Newman and published by Fantasy Flight Games in 2016, it is a Living Card Game with an emphasis on narrative campaigns. It won the 2016 Golden Geek Best Card Game (winner) and received multiple other nominations that year.
Awards
2016
- 2016 Board Game Quest Awards Best Coop Game — Nominated
Pro
- Narrative campaigns with lasting consequences (Campaign Games)
- Cooperative play with solo option (1–2 players supported)
- Deck Construction allows personalized investigators
- Strong Lovecraftian investigative theme
Contra
- Long playtime (~120 minutes) requires commitment
- Geared toward experienced players (age 14+)
- Campaign structure demands repeated play sessions
Setting & Atmosphäre
Set in Lovecraft's fictional Arkham, Massachusetts, within the Call of Cthulhu universe. The theme centers on cosmic horror: cults, rituals, haunted locations and the investigators' fraying minds.
Tipp für Einsteiger
Learn the core systems (deck building, actions, exploration) and start with the opening scenario or a guided session to get used to campaign persistence.
Häufige Fragen
Can I play this solo?
Yes. indicates solo play is supported.
How long does a game really take?
Duration is listed as about 120 minutes; campaign scenarios may add setup and debrief time.
What prior experience do I need?
This is a campaign-oriented game for experienced players; familiarity with deck mechanics and cooperative play helps.
How does this compare to similar games?
Unlike pure deckbuilders, Arkham LCG combines deck construction with narrative, campaign-driven cooperative play as a Living Card Game.
Is this suitable for families?
With min_age = 14 and significant complexity and length, it’s better suited for older teens and adults.
What mechanic makes it special?
The mix of Deck Construction, Campaign Games and cooperative mechanics defines its core experience.
Fazit
Excellent if you want deep, cooperative campaign horror and can commit to ~120-minute scenarios; less suited for quick filler sessions or competitive groups.




























