Afrika Korps
- Designer Charles S. Roberts
- Publisher The Avalon Hill Game Co
- Illustration Jean Baer
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Start for freeWhat to Expect
In Afrika Korps, players command Rommel's Panzerarmee Afrika and the British Eighth Army on a hex grid map of North Africa. The game uses dice rolling and movement points to simulate tactical battles from 1941 to 1942. Initiative switches between players, adding strategic depth. The map and combat results table reflect the logistical and tactical challenges of desert warfare.
Who Is This Game For?
Designed for two players aged 12 and up, Afrika Korps offers a moderate complexity level (Avalon Hill rating 2). It suits history enthusiasts and wargame beginners willing to invest around 3 hours in a detailed simulation. Prior experience with wargames can enhance the experience but is not mandatory.
How It Works
Players move units on a hexagonal grid using movement points and resolve combat through dice rolls combined with a ratio-based combat results table. Initiative alternates monthly, requiring players to adapt tactics. The system simulates realistic North African desert warfare conditions and the ebb and flow of the campaign.
What Makes It Special
Designed by Charles S. Roberts, a pioneer of modern wargames, Afrika Korps is one of Avalon Hill's early beginner-friendly wargames. Its simplicity in mechanics like dice rolling and grid movement set it apart among classic hex-and-counter games. The historical focus on Rommel's desert campaign adds authenticity and educational value.
Pro
- Historically grounded North Africa simulation
- Moderate complexity with Avalon Hill rating 2
- Dynamic hex grid movement and combat system
- Designed specifically for two players
Contra
- Long playing time (~180 minutes)
- Strictly two-player game
- Dated components and presentation
Setting & Atmosphäre
The game covers the North Africa Campaign of World War II from 1941 to 1942, focusing on battles between Rommel's Afrika Korps and the British Eighth Army across Egypt and Libya.
Tipp für Einsteiger
Focus first on understanding movement and combat resolution tables to make better tactical decisions.
Häufige Fragen
Can I play this solo?
Afrika Korps is designed exclusively for two players and does not include a solo mode.
How long does a game really take?
A typical session lasts about 180 minutes, making it an extended play experience.
What prior experience do I need?
With a moderate complexity level (Avalon Hill 2), basic wargame knowledge is helpful but not required.
How does this compare to similar games?
Afrika Korps is an early beginner-friendly wargame focusing on North Africa with straightforward dice and hex movement mechanics.
Is this suitable for families?
Due to its length and historical theme, it is best suited for teenagers (12+) and adult players.
What mechanic makes it special?
The combination of hex grid movement, movement points, and ratio-based combat results table defines its gameplay.
Fazit
Afrika Korps is recommended for players interested in historical military simulations with moderate complexity. It is less suited for fast-paced or casual play but offers valuable tactical challenges for enthusiasts.




























