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A Study in Emerald GOLDEN GEEK NOMINIERT 2013

A Study in Emerald

2-5
Players
90
Minutes
13+
Age
2013
Published

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What to Expect

Set in a world ruled by the Old Ones, players engage in a secret war between Restorationists and Loyalists. Up to five players draft cards, control cities, and manage hidden identities that define their goals. Bluffing and deducing others' roles are key, with the game ending upon events like war escalation or assassinations. The team with the lowest score loses, and the highest scorer on the winning side claims victory.

Who Is This Game For?

This game targets experienced players aged 13 and up who enjoy complex thematic games with strategic deck management and social deduction. With a playtime around 90 minutes, it is suited for gamers looking for a medium-length, deep experience rather than casual family play.

How It Works

A Study in Emerald uses deck-building, hand management, hidden roles, and area majority mechanics. Players bid influence cubes to draft cards and control cities on a map via point-to-point movement. Each player has a secret affiliation affecting scoring. Open drafting and interaction come from competing for cards and territory. The game ends when certain triggers occur, and teams compare scores to determine the winner.

Area Majority / Influence Deck, Bag, and Pool Building Hand Management Hidden Roles Open Drafting Point to Point Movement

What Makes It Special

Designed by Martin Wallace and nominated in 2013 for the Golden Geek Best Thematic Board Game and Meeples Choice Award, this game uniquely blends Sherlock Holmes and Lovecraft themes with innovative hidden role and deck-building mechanics, setting it apart in thematic strategy games.

Awards

GOLDEN GEEK NOMINIERT 2013
Nominated
2013
  • 2013 Meeples Choice Award — Nominated

Pro

  • Innovative mix of deck-building and hidden roles
  • Strong Sherlock Holmes and Lovecraft theme
  • Intense player interaction via secret identities
  • 2013 nominations for thematic game awards

Contra

  • Complex mechanics suited for experienced players
  • No solo mode available
  • Approximately 90 minutes playtime requires commitment

Setting & Atmosphäre

The game is set in an alternate Victorian era where the Old Ones rule, featuring historical figures from late 19th century anarchist movements, creating a dark, mysterious atmosphere.

Tipp für Einsteiger

Focus first on understanding deck-building and influence mechanics before exploring deeper strategic options.

Häufige Fragen

Can I play this solo?

No, A Study in Emerald is designed for two to five players and has no solo mode.

How long does a game really take?

A typical game lasts about 90 minutes, depending on player experience and game flow.

What prior experience do I need?

The game suits experienced players aged 13+ who enjoy strategic and thematic board games.

How does this compare to similar games?

It uniquely combines hidden roles, deck-building, and area majority in a Sherlock Holmes and Lovecraft setting.

Is this suitable for families?

Due to its complexity and theme, it is more appropriate for older and experienced players rather than families with young children.

What mechanic makes it special?

The blend of hidden roles, deck-building, and area majority mechanics creates depth and player interaction.

Fazit

A Study in Emerald is recommended for players who appreciate complex, thematic games with hidden roles and strategic deck-building. It is less suitable for beginners due to its complexity.