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Game Designer

Martin Wallace

Martin Wallace, active since 2002, is a designer focused on economic, industry and transportation-themed games.

  • 3 Games

Biography

Martin Wallace is a game designer active since 2002 with at least 26 titles in our database. His unsere Datenbank entry lists works such as Brass: Birmingham, A Few Acres of Snow and Discworld: Ankh-Morpork. Birthplace and nationality are not specified in the provided data.

Career

Wallace's output emphasizes economic strategy games using mechanics like hand management, auctions/bidding, loans and open drafting. He frequently designs industry- and transport-centered titles (Trains, Industry / Manufacturing) and has collaborated with designers such as Glenn Drover and Gavan Brown. His games have appeared steadily from the 2000s onward and often combine historical settings with economic systems.

Most Famous Games

Notable titles include Brass: Birmingham (2018), A Few Acres of Snow (2011) and Discworld: Ankh-Morpork (2011). Other significant games are London (2010), Steam (2009) and Automobile (2009). Several of these are represented across awards lists.

Design Style

Wallace's style is economic and strategic, frequently embedding mechanics like hand management, auctions and area majority into industrial or transport themes. He has recurring co-design partnerships with Glenn Drover and Gavan Brown.

Frequently Asked Questions

Where is Martin Wallace from?

The provided data does not clearly state his place of origin.

What is their most famous game?

Brass: Birmingham (2018) is listed as his top game in the dataset.

What mechanic is their signature?

Hand management, auctions/bidding and loans are recurring mechanics in his designs.

How long have they been active?

Active since 2002.

Verdict

Recommended for players who enjoy complex economic choices, tactical hand management and historically themed industrial games.

Games in Our Database (29)