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18 Ghosts

18 Ghosts

2-2
Players
15
Minutes
8+
Age
2010
Published

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What to Expect

Players control ghosts trapped in a 25-room Scottish castle. The goal is to move three differently colored ghosts through magical portals to escape. Movement happens on a grid, and conflicts are resolved with a rock-paper-scissors mechanic. The game ends immediately when one player frees all three ghost colors.

Who Is This Game For?

18 Ghosts is aimed at players seeking a quick, tactical duel. With a 15-minute playtime, it suits short game sessions. As a strategy game with abstract mechanics, it is best for experienced players comfortable with abstract strategy games.

How It Works

Players move their ghosts on a 5x5 grid (Grid Movement). When ghosts confront each other, outcomes are decided by rock-paper-scissors (Rock-Paper-Scissors). Players collect sets of ghosts in different colors (Set Collection) to win by being the first to get a red, blue, and yellow ghost out of the castle.

Grid Movement Rock-Paper-Scissors Set Collection

What Makes It Special

Designed by Michael Rieneck, 18 Ghosts blends Grid Movement and Rock-Paper-Scissors in a quick, abstract duel for two players. Although it has no awards, its unique two-player focus offers a fast-paced game in the Abstract Strategy and Horror genres.

Pro

  • Short playtime of about 15 minutes
  • Combination of Grid Movement and Rock-Paper-Scissors
  • Designed specifically for two players
  • Abstract strategy with a simple theme

Contra

  • Only playable with two players
  • No solo mode included
  • Short duration might not satisfy all players

Setting & Atmosphäre

Set in an old Scottish castle with 25 rooms and a large dungeon, the ghosts seek freedom through magical portals before getting trapped again.

Tipp für Einsteiger

Focus on moving your ghosts strategically and leverage the rock-paper-scissors mechanic to your advantage.

Häufige Fragen

Can I play this solo?

No, 18 Ghosts is designed exclusively for two players.

How long does a game really take?

Each game lasts about 15 minutes, ideal for quick sessions.

What prior experience do I need?

Basic experience with abstract strategy games helps for a smooth start.

How does this compare to similar games?

18 Ghosts uniquely combines Grid Movement with Rock-Paper-Scissors in a fast, intense two-player duel.

Is this suitable for families?

Recommended for ages 8 and up, but better suited for experienced players due to its abstract mechanics.

What mechanic makes it special?

Its mix of Grid Movement and Rock-Paper-Scissors within a set collection context stands out.

Fazit

18 Ghosts is a recommended short strategy game for two players who enjoy abstract mechanics and quick tactical duels. It is especially suitable for experienced players.