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Wizard

Wizard

2-2
Players
30
Minutes
10+
Age
1978
Published

Wizard at your next game night?

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

In Wizard, two players control wizards with attributes like Strength, Dexterity, and Intelligence on a hexagonal arena map. Players use dice rolling to resolve combat and move their characters strategically on the hex grid while considering line of sight for casting spells. The game includes scenarios and integrates with the earlier game Melee, offering fast-paced magical duels with role-playing elements.

Who Is This Game For?

Wizard is designed for two players interested in fantasy and wargames. With a 30-minute playtime, it suits players who enjoy quick tactical duels and have some prior experience with dice and movement games. It is classified as a strategy game for intermediate players aged 10 and up.

How It Works

Players roll dice (Dice Rolling) to determine combat outcomes and move their wizards across a hexagonal grid (Hexagon Grid) using grid-based movement (Grid Movement). Line of sight (Line of Sight) is crucial for casting spells effectively. The game features scenario-based play (Scenario / Mission / Campaign Game) that sets different objectives for varied gameplay experiences.

Dice Rolling Grid Movement Hexagon Grid Line of Sight Role Playing Scenario / Mission / Campaign Game

What Makes It Special

Designed by Steve Jackson (I) in 1978, Wizard is part of the Metagaming Microgames series and closely linked to the Melee combat system. It later evolved into the Fantasy Trip RPG system. Although it has no official awards, it is an important precursor to Steve Jackson's GURPS system. Wizard is strictly a two-player game focused on tactical dice and movement mechanics.

Pro

  • Short playtime of about 30 minutes
  • Combines dice rolling, hex grid movement, and line of sight
  • Strong connection to the Fantasy Trip RPG system
  • Designed specifically for two players

Contra

  • Only supports two players
  • No solo mode available
  • Simple rules compared to complex RPGs

Setting & atmosphere

Set in a medieval fantasy world, players take on the roles of wizards dueling in an arena using magical combat. The theme draws on classic fantasy elements with magic and creatures.

Tips for beginners

Focus first on understanding dice mechanics and hex movement before exploring complex spell combinations.

Frequently asked questions

Can I play this solo?

No, Wizard is designed exclusively for two players.

How long does a game really take?

A typical game lasts about 30 minutes, allowing quick duels.

What prior experience do I need?

Basic familiarity with dice games and tactical movement is helpful.

How does this compare to similar games?

Wizard combines dice combat with hex movement and is closely linked to the Fantasy Trip RPG.

Is this suitable for families?

Suitable for ages 10 and up, especially players interested in tactical fantasy games.

What mechanic makes it special?

The blend of Dice Rolling, Hexagon Grid movement, and Line of Sight defines the gameplay.

Fazit

Wizard is recommended for fans of fast, tactical fantasy duels using dice and hex movement. It provides a solid foundation for players interested in more complex role-playing integrations like Melee.

Wizard at your next game night?

Add Wizard to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Wizard to my collection