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Tricky Kids

Tricky Kids

2-6
Players
30
Minutes
12+
Age
2025
Published

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

You play classmates trading toys and snacks in a made-up kid economy: a trick-taking game where you write numbers on your cards and set their values. At the start of each round you assign values totaling 21 across your hand, then play seven tricks per round where timing and which suit wins determine points. The game runs over three rounds and includes optional “Tricky Rule” cards that change conditions each round, creating playful variability and tactical decision points.

Who Is This Game For?

For 2–6 players aged 12 and up, suited to players who enjoy trick-taking and light tactical card games. With a 30-minute duration it fits game nights looking for short, strategic sessions. Prior experience with trick-taking helps but is not required.

How It Works

Tricky Kids uses trick-taking as its core mechanic: you assign numeric values to your cards (total 21) before play and then contest seven tricks per round. Winning a trick grants a point token, and the leftmost available token is claimed, so timing matters. Different suits affect token values, and exceeding a total of 21 at round end causes you to lose points earned that round. Over three rounds, highest total points wins. Optional Rule cards change play dynamics each round.

Trick-taking

What Makes It Special

Designers Danielle Reynolds and Steven Ungaro merge classic trick-taking with a writable-value system where players set card values. Optional “Tricky Rule” cards introduce round-to-round variability. The playground trading theme and short playtime emphasize timing and decision-making over sheer trick count.

Pro

  • Writable card values create a fresh strategic layer
  • Short playtime (~30 minutes) for 2–6 players
  • Optional Rule cards increase replayability
  • Combines trick-taking with timing-based scoring

Contra

  • Requires arithmetic and careful value assignment — may deter casual players
  • Player interaction and downtime can vary with different player counts

Setting & atmosphere

The theme centers on a playground-style trading economy of toys and snacks, presented as a light, playful setting in the publisher description.

Tips for beginners

Start with conservative value assignments and focus on learning how suit-based token values influence timing; use optional rules to adjust complexity.

Frequently asked questions

Can I play this solo?

No. The game is designed for 2–6 players; a solo mode is not mentioned in the provided data.

How long does a game really take?

The stated duration is about 30 minutes; the game consists of three rounds of seven tricks each, which together create a short session.

What prior experience do I need?

Familiarity with trick-taking mechanics is helpful but not required; age recommendation is 12+.

How does this compare to similar games?

Unlike classic trick-taking titles, players write values on their cards and must manage a total-of-21 constraint; optional rule cards further distinguish it.

Is this suitable for families?

With a minimum age of 12, it works for families with older kids or mixed groups; younger children may struggle with the arithmetic element.

What mechanic makes it special?

The combination of trick-taking with player-assigned card values (writable values) is the standout mechanic.

Fazit

Recommended for players who like trick-taking with a tactical twist and short sessions. Less suitable for those seeking long, deep engine-building games.

Tricky Kids at your next game night?

Add Tricky Kids to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.

Add Tricky Kids to my collection