365 Adventures: Cthulhu 1926
365 Adventures: Cthulhu 1926 at your next game night?
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- Designer Lee Ju-Hwa
- Publisher Sorry We Are French , asmodee , Devir , Galakta , Pandasaurus Games
- Illustration Radja Sauperamaniane
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You follow private detective John Miller through 1926 Arkham, facing occult cults and inhuman horrors in short daily episodes. The game pairs a calendar with adventure play: each day you move your investigator, roll dice (up to three rolls), and resolve an encounter. Monthly you manage madness, record your score, and unlock new rules and artifacts. Sessions are designed to be only a few minutes each day while producing a campaign-like progression.
Who Is This Game For?
Built for a single player (1), it targets solo gamers and fans of the Cthulhu mythos. It's a solo-focused, campaign-style experience rather than a typical group game. Familiarity with roll-and-write or solo mechanics helps but isn't required.
How It Works
The core uses Dice Rolling and Roll-and-Write with Paper-and-Pencil elements and Re-rolling and Locking. A daily loop has you move the investigator, roll and possibly re-roll dice up to three times, choose an encounter and try to beat it. At month's end you handle madness and log progress, unlocking new rules or artifacts for subsequent months.
What Makes It Special
Designed by Lee Ju-Hwa, the title is part of the '365 Adventures' series and applies the Cthulhu Mythos to a calendar-driven solo format. It combines dice mechanics with magnetic components and episodic rule unlocks for ongoing narrative progression.
Pro
- Very short daily playtime (only a few minutes)
- Episodic campaign progression across months
- Blend of Dice Rolling and Roll-and-Write mechanics
- Designed specifically for solo play
Contra
- Solo-only design (no multiplayer)
- Daily routine may feel repetitive over time
- Not suited for traditional longer game nights
Setting & atmosphere
Set in Arkham in 1926, the game places you in the role of a private detective investigating occult mysteries within the Cthulhu Mythos.
Tips for beginners
Play the initial few days consistently to learn the monthly rhythm and the unlock system before changing your approach.
Frequently asked questions
Can I play this solo?
Yes. The game is explicitly a solo/solitaire game for 1 player.
How long does a game really take?
Daily sessions take only a few minutes (publisher states a maximum of five minutes per day); monthly bookkeeping adds extra time.
What prior experience do I need?
Some familiarity with roll-and-write and dice mechanics is useful but not mandatory.
How does this compare to similar games?
It pairs calendar-based progression with adventure encounters, focusing on solo narrative continuity rather than standard multiplayer play.
Is this suitable for families?
Given the 14+ age rating and solo focus, it's less aimed at family play.
What mechanic makes it special?
The combination of Dice Rolling, Roll-and-Write, and re-roll/locking mechanics defines the gameplay.
Fazit
If you want short, daily solo episodes in a Cthulhu setting, this calendar-driven roll-and-write is a good fit; if you prefer occasional long multiplayer sessions, it's less suited.
365 Adventures: Cthulhu 1926 at your next game night?
Add 365 Adventures: Cthulhu 1926 to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add 365 Adventures: Cthulhu 1926 to my collectionAlready have an account? Log in