Fishing 2
Fishing 2 at your next game night?
Add Fishing 2 to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Friedemann Friese
- Publisher 2F-Spiele , Rio Grande Games , Matagot , SUNNY BIRD , TLAMA games
- Illustration Maren Rache
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
Over eight rounds you play tricks to catch cards that score points and become bait for the next rounds. New elements like blowfish, two trump colors, and buoys alter the classic Fishing flow and force different tactical choices. If you don't win enough tricks in a round, you refill your hand from the ocean stack before using cards as bait. Games are card-driven and emphasize hand management across rounds.
Who Is This Game For?
Fishing 2 targets experienced family players and hobby gamers; the minimum age is 8 and playtime is about 60 minutes, making it an evening-length card game. Complete newcomers to trick-taking may need a few practice rounds to grasp the hybrid system.
How It Works
The core mechanics are Deck, Bag, and Pool Building combined with Trick-taking: caught cards count as points and simultaneously serve as resources for future rounds. Each round players play tricks where special cards such as blowfish and two trump colors influence trick winners. If you fail to win enough tricks, you top up your hand from the ocean stack before using those cards as bait. The player with the most points from caught cards after eight rounds wins.
What Makes It Special
Designed by Friedemann Friese, Fishing 2 is a standalone reinvention of the Fishing concept that introduces two trump colors and buoys to change trick outcomes. The hybrid of deck/pool-building and trick-taking is the title's defining trait and differentiates it from straight trick games.
Pro
- Uncommon hybrid of deck/pool-building and trick-taking
- Caught cards serve dual roles: points and resources
- New elements (blowfish, two trump colors, buoys) refresh familiar mechanics
Contra
- Not playable solo (3–5 players required)
- Mechanic combination may require a few practice rounds for new players
Setting & atmosphere
The game uses a nautical card theme: you fish cards from the ocean, use caught cards as bait, and navigate special cards like blowfish and buoys within the trick-taking structure.
Tips for beginners
Play a few learning rounds to see how caught cards feed into later rounds and how the ocean stack refill affects your options.
Frequently asked questions
Can I play this solo?
No. Fishing 2 is designed for 3–5 players and has no solo mode.
How long does a game really take?
Around 60 minutes; the game runs over eight rounds with recurring card management.
What prior experience do I need?
Some familiarity with card or trick-taking games helps; it's aimed at experienced family players and hobbyists.
How does this compare to similar games?
Fishing 2 blends deck/pool-building with trick-taking and adds special cards like blowfish and two trump colors, making it a hybrid rather than a straight trick game.
Is this suitable for families?
Partly: minimum age is 8, but the combined mechanics can challenge younger or inexperienced players.
What mechanic makes it special?
The interaction of Deck/Pool-Building with Trick-taking, where caught cards are both points and future resources, is the standout mechanic.
Fazit
Fishing 2 is a distinct follow-up to Fishing that blends hand-management and trick play for 3–5 players. Recommended for groups who enjoy card-driven tactical decisions; expect a short learning curve for the hybrid mechanics.
Fishing 2 at your next game night?
Add Fishing 2 to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Fishing 2 to my collectionAlready have an account? Log in