Kingdom Crossing
Kingdom Crossing at your next game night?
Add Kingdom Crossing to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Marco Canetta , Stefania Niccolini
- Publisher Sorry We Are French , asmodee , Cranio Creations , Gémklub , IUVI Games
- Illustration David Sitbon
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You operate in Brightspring, a forested kingdom split by the Crystal River, recruiting artisans, gathering resources and planning movement across bridges to build a new one. The game prevents using the same bridge more than once per day, making route planning crucial. A solo Automa with four difficulty levels gives solo players structured challenges.
Who Is This Game For?
Aimed at hobby players: Kingdom Crossing suits those who enjoy planning, engine-building and movement programming. The 90-minute playtime and 14+ age recommendation indicate moderate to higher complexity; familiarity with mechanics like set collection or programmed movement helps.
How It Works
Gameplay pairs engine-building with programmed and area movement: players plan moves using Movement Points and manage Income and Contracts to fuel their engines. Set Collection and End Game Bonuses reward long-term planning, while Track Movement and Resource to Move create tactical constraints. Turn Order: Claim Action influences turn sequence and strategic options.
What Makes It Special
Designed by Marco Canetta and Stefania Niccolini, Kingdom Crossing is inspired by the Seven Bridges of Königsberg and mixes engine-building with programmed movement. It includes a structured solo mode (Automa) with four difficulties and an animal-themed family of factions.
Pro
- Blends Engine-Building and Programmed Movement
- Solo Automa with four difficulty levels
- Thematic nod to the Seven Bridges of Königsberg
- Multiple interacting mechanics (Contracts, Income, Set Collection)
Contra
- About 90 minutes per game requires time and focus
- Complexity and 14+ age recommendation may deter newcomers
Setting & atmosphere
Set in Brightspring, a small, wooded kingdom along the Crystal River, the theme revolves around bridge construction, artisans and regional travel between separated regions.
Tips for beginners
Learn the programmed movement and movement phases first, then expand your engine gradually; use the solo Automa to practice.
Frequently asked questions
Can I play this solo?
Yes. The game includes a solo mode with an Automa and four difficulty levels.
How long does a game really take?
Playtime is listed at about 90 minutes; teaching and setup can add time.
What prior experience do I need?
Familiarity with engine-building and planning mechanics is helpful; recommended age is 14+.
How does this compare to similar games?
It pairs engine-building with programmed movement and emphasizes resource-to-move and contract mechanics as distinguishing features.
Is this suitable for families?
Given the complexity and 14+ recommendation, it’s better suited to hobby gamers than families with younger children.
What mechanic makes it special?
The combination of Engine-Building with Programmed Movement and the rule preventing repeat bridge use in a day stands out.
Fazit
Recommended for hobby gamers who like engine-building plus planned movement. Casual groups may find the complexity and duration demanding.
Kingdom Crossing at your next game night?
Add Kingdom Crossing to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Kingdom Crossing to my collectionAlready have an account? Log in