Red Notice: A Million or Prison
Red Notice: A Million or Prison at your next game night?
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- Designer Gautier de Cottreau , Baptiste Laurent
- Publisher Catch Up Games , AllGo-Games , Pandasaurus Games
- Illustration Amélie Guinet
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You play a cat-and-mouse chase: Angela Farbank, a master forger traveling the world to cash counterfeit checks, versus Jessah Hope, an FBI agent aiming to arrest her. Angela secretly records movements on a personal world map; Jessah deploys resources to locate and capture her. Each round four random Action cards set available options, players place actions face-down and resolve them by value.
Who Is This Game For?
Designed exclusively for two players aged 10+, it suits gamers who enjoy head-to-head deduction, bluffing and tactical planning. With a runtime of about 40 minutes, it's aimed at players who prefer concise, competitive duels rather than long campaign-style games.
How It Works
The core combines Action Queue, Hidden Roles and Deduction: four Action cards define the round's choices, and both players secretly assign action tokens to plan timing and choices. Actions resolve in order of value and include point-to-point travel, cashing checks on the correct continent, drawing checks, or adding/removing radars and road-blocks. The game can end suddenly when a win condition is met, creating tension in planning.
What Makes It Special
Gautier de Cottreau and Baptiste Laurent created a compact two-player design that merges bluff with deduction. Hidden Roles and Deduction are central mechanics, while the Action Queue-style planning forces meaningful hidden decisions each round. The theme centers on burglary and heists, reflected in the game's family tags.
Pro
- Compact playtime (~40 minutes) for focused duels
- Strong blend of bluff and deduction (Hidden Roles, Deduction)
- Meaningful hidden planning via Action Queue and face-down choices
- Designed specifically for two players—no multiplayer downtime
Contra
- Limited to two players (Players: Two-Player Only Games)
- Requires practice with hidden planning and deduction
- Sudden-death endings may feel abrupt to some players
Setting & atmosphere
A globe-trotting heist theme: a forger moves across continents to cash fake checks while an FBI agent pursues her. The publisher's description frames the setting directly around international travel and undercover movement.
Tips for beginners
Learn the four Action cards' effects first and pay attention to your opponent's patterns rather than overcomplicating your initial plans.
Frequently asked questions
Can I play this solo?
No. The game is strictly two-player (players.min = 2).
How long does a game really take?
Listed duration is about 40 minutes; allow a bit more for setup and first-time explanation.
What prior experience do I need?
Some familiarity with bluffing and deduction games helps; it's aimed at players comfortable with head-to-head tactics.
How does this compare to similar games?
It pairs Hidden Roles and Deduction with an Action-Queue planning mechanism, producing tight, direct confrontations.
Is this suitable for families?
With a minimum age of 10 it can work for older children interested in deduction, but the strict two-player design limits broader family use.
What mechanic makes it special?
The interaction of Action Queue planning with Hidden Roles and Deduction defines the game's core appeal.
Fazit
A focused two-player duel for fans of bluff and deduction. Recommended if you want tight tactical matches; less suitable if you prefer multiplayer or cooperative experiences.
Red Notice: A Million or Prison at your next game night?
Add Red Notice: A Million or Prison to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Red Notice: A Million or Prison to my collectionAlready have an account? Log in