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The Fast Carriers: Air-Sea Operations, 1941-77

The Fast Carriers: Air-Sea Operations, 1941-77

2-2
Players
120
Minutes
12+
Age
1975
Published

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What to Expect

You command aircraft carriers and their operations in the Pacific theater during WWII on large hex maps. Using action points, you deploy task forces and air sorties, while tactical air-to-ship combat unfolds in multiple waves with individual plane parameters. The game features secret unit deployment and dice rolling for combat resolution.

Who Is This Game For?

This game targets experienced players interested in historical war simulations. It is strictly for two players, with a playtime around 120 minutes, suitable for ages 12 and up, and requires patience for complex tactical gameplay.

How It Works

The core mechanics include action points spent on movement and attacks across a hexagon grid. Secret unit deployment hides forces from the opponent, while dice rolling introduces randomness. Tactical air combat involves multiple waves and factors like altitude and attack angles.

Action Points Dice Rolling Hexagon Grid Secret Unit Deployment

What Makes It Special

Designed by Jim Dunnigan and published by SPI in 1975, this game offers a detailed simulation of Pacific air-sea warfare. Its blend of secret deployments and tactical air combat on hex maps distinguishes it among historical wargames.

Pro

  • Detailed simulation of carrier warfare
  • Strategic use of action points
  • Secret unit deployment adds tension
  • Multi-wave tactical air combat

Contra

  • Only for two players
  • Relatively long playtime of about 120 minutes
  • Requires experience with complex wargames

Setting & Atmosphäre

Set in the Pacific from World War II through the 1970s, it simulates naval and air combat involving aircraft carriers.

Tipp für Einsteiger

Focus first on mastering action points and secret unit deployment before tackling tactical air combat.

Häufige Fragen

Can I play this solo?

No, The Fast Carriers is strictly a two-player game.

How long does a game really take?

Gameplay lasts about 120 minutes including setup.

What prior experience do I need?

This game is designed for experienced players familiar with complex wargames.

How does this compare to similar games?

Its unique mix of secret unit deployment and tactical air combat on hex grids sets it apart.

Is this suitable for families?

Due to complexity and length, it is more suited for enthusiasts than families.

What mechanic makes it special?

Secret unit deployment combined with action points and dice rolling.

Fazit

The Fast Carriers suits players who appreciate complex historical simulations focused on aircraft carriers. Its two-player matches are tactically demanding and require learning.