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The American Revolution 1775-1783

The American Revolution 1775-1783

2-2
Players
180
Minutes
12+
Age
1972
Published

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What to Expect

In this two-player game, you command British or Colonial forces on a detailed map with area movement. You engage in battles decided by dice rolls and play scenarios with varied victory conditions. Militia units influence control of regions, adding tactical depth.

Who Is This Game For?

This game targets experienced players aged 12 and up who enjoy historical war simulations. With about 180 minutes playtime, it is an extended strategy game requiring patience and strategic thinking. Prior experience with complex wargames is helpful.

How It Works

The game uses area movement influenced by terrain on the map. Combat outcomes are determined by dice rolling. Scenarios set specific victory conditions based on controlling regions or winning major battles. Simulation elements aim for historical accuracy.

Area Movement Dice Rolling Scenario / Mission / Campaign Game Simulation

What Makes It Special

Designed by Jim Dunnigan and published by SPI in 1972, this game offers detailed simulation of the American Revolution. It features terrain-influenced movement and militia mechanics. As a two-player wargame, it provides moderate replayability through various 'what-if' scenarios.

Pro

  • Historically detailed simulation of the American Revolution
  • Strategic depth through area movement and militia mechanics
  • Two-player game with clear victory conditions
  • Moderate replayability via various scenarios

Contra

  • Long playtime of about 180 minutes
  • Only for two players
  • Complex and challenging for beginners

Setting & Atmosphäre

The game focuses on military operations during the American Revolutionary War from 1775 to 1783 in North America.

Tipp für Einsteiger

Take your time studying the scenario rules to understand historical flows and victory conditions.

Häufige Fragen

Can I play this solo?

No, The American Revolution 1775-1783 is designed exclusively for two players.

How long does a game really take?

The average playtime is about 180 minutes, plus setup time.

What prior experience do I need?

The game is better suited for experienced players familiar with complex wargames.

How does this compare to similar games?

It simulates the American Revolution focusing on area movement and militia behavior, distinguishing it from other wargames.

Is this suitable for families?

Due to complexity and length, it is less suitable for families with younger children.

What mechanic makes it special?

The combination of area movement, dice combat, and historically based scenario victory conditions makes it special.

Fazit

The American Revolution 1775-1783 is recommended for players who appreciate historical war simulations with strategic depth and long playtime. It is less suitable for beginners without wargame experience.