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Six Sojourns: Deluxe Edition

Six Sojourns: Deluxe Edition

2-4
Players
60
Minutes
8+
Age
2025
Published

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The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.

What to Expect

Each turn you choose a card from five available (open drafting) and execute its actions: build houses, gain ships, move groups, or add family members. The Deluxe Edition collects all boards and Sojourns, offering a larger map and more cards than Laukat's earlier Eight-Minute Empire, with variable Sojourn rules that change the card pool and options each play.

Who Is This Game For?

Aimed at hobby players and experienced family groups: minimum age 8, playtime about 60 minutes (evening-length). Familiarity with area-majority and drafting helps; complete newcomers may need a guided first game to absorb special card abilities.

How It Works

Players draft from five face-up cards (Open Drafting). Cards grant actions for Area Movement, building, using ships to cross sea spaces, and recruiting family members. Area Majority / Influence determines control scoring, while Set Collection of trade icons rewards thematic strategy. Group movements and ship travel add tactical mobility and player interaction.

Area Majority / Influence Area Movement Open Drafting Set Collection

What Makes It Special

Designed by Ryan Laukat, the Deluxe Edition bundles all Sojourn boards and expansions and reworks Laukat's Eight-Minute Empire concept with a larger map and new features. The mix of Open Drafting, Area Majority/Influence and Set Collection creates quick but meaningful decisions. Ships and grouped movement mechanically distinguish it from the predecessor.

Pro

  • Variable card pools via Sojourns increase replayability
  • Blend of Open Drafting, Area Majority/Influence and Set Collection
  • Group movement and ships enable dynamic player interaction

Contra

  • Numerous special card abilities can overwhelm beginners
  • Explaining different Sojourn variants adds setup time

Setting & atmosphere

The theme is nautical: ships, sea spaces and settlement houses shape the gameplay. Emphasis is on expansion, influence and trade across regions.

Tips for beginners

In early games focus on basic synergies between card actions and trade icons instead of trying to exploit every special ability.

Frequently asked questions

Can I play this solo?

No — the listed player count is 2–4, so no solo mode is specified.

How long does a game really take?

The stated duration is about 60 minutes; allow extra time for setup and first-time explanations.

What prior experience do I need?

Familiarity with area-majority and drafting mechanics is helpful; the game targets hobby/experienced players.

How does this compare to similar games?

Compared to Eight-Minute Empire it uses a larger board, more cards and added Sojourn rules, plus ships and group movement.

Is this suitable for families?

Yes for families with older children (8+) and some game experience; total newcomers may find the rule variety challenging.

What mechanic makes it special?

The combination of Open Drafting with Area Movement and Area Majority / Influence plus Set Collection defines its gameplay.

Fazit

Six Sojourns: Deluxe Edition is a good pick if you want a compact area-control game with variable card pools. New players should expect an initial learning curve due to multiple special abilities and Sojourn variants.