Flip Pick Towers
Flip Pick Towers at your next game night?
Add Flip Pick Towers to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Flip Pick Towers to my collectionAlready have an account? Log in
- Designer Rob Fisher , Adam Porter
- Publisher Osprey Games
- Illustration Beatrix Papp
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You draw and customize tower castles to meet the demands of fussy nobles, aiming to score through many different objectives. The publisher describes features like banners, beanstalks, bridges and characters, while mischievous dragons serve as thematic obstacles. The game mixes creative drawing with tactical scoring choices.
Who Is This Game For?
Suited for families with older children and hobby gamers: minimum age 9 and up to 6 players indicate accessibility, while numerous scoring goals add complexity. At about 45 minutes playtime it fits a typical game night. Experience with flip-and-write or drawing games helps but is not required.
How It Works
Flip Pick Towers combines Drawing with Flip-and-Write mechanics: players draw towers and fulfill objectives through Open Drafting and Simultaneous Action Selection. Variable set-up changes scoring objectives between games and End Game Bonuses shape final scoring. A Solo / Solitaire mode is included and the game centers on paper-and-pencil interaction.
What Makes It Special
Designed by Rob Fisher and Adam Porter, the game pairs artistic drawing with structured flip-and-write play. The mix of Open Drafting, many End Game Bonuses and variable set-up increases replayability. The fantasy construction theme emphasizes individualized tower design.
Pro
- Combines creative drawing with structured scoring (Drawing + End Game Bonuses)
- Variable set-up for replayability
- Includes a solo mode (Solo / Solitaire Game)
- Accessible 45-minute playtime for groups
Contra
- Many scoring objectives may overwhelm casual players
- Drawing component requires space and willingness to sketch
- Simultaneous actions add coordination at higher player counts
Setting & atmosphere
Fantasy castle-building: players design whimsical magical towers decorated with banners, vines and bridges, and encounter dragons as thematic elements. This setting is taken from the publisher description.
Tips for beginners
Focus on a few scoring objectives at first and learn how the variable set-up changes priorities between games.
Frequently asked questions
Can I play this solo?
Yes. The game lists a Solo / Solitaire mode and supports 1 player.
How long does a game really take?
The listed duration is 45 minutes, suitable for a single game in a game-night session.
What prior experience do I need?
Some familiarity with flip-and-write or drawing games is helpful but not required.
How does this compare to similar games?
It combines flip-and-write structure with a stronger Drawing focus and multiple End Game Bonuses, emphasizing custom tower design.
Is this suitable for families?
Yes—recommended from about age 9, particularly for families who enjoy drawing or creative games.
What mechanic makes it special?
The Drawing element integrated into Flip-and-Write play, along with Open Drafting and Variable Set-up, defines its character.
Fazit
If you like creative drawing tied to structured scoring, Flip Pick Towers (2026) offers an accessible, tactical flip-and-write experience for groups willing to play ~45 minutes.
Flip Pick Towers at your next game night?
Add Flip Pick Towers to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add Flip Pick Towers to my collectionAlready have an account? Log in