FLOE
FLOE at your next game night?
Add FLOE to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
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- Designer Henry Audubon , Jonny Pac , Yoma
- Publisher PIKA Games , Gémklub , Lucky Duck Games , Maldito Games , Rebel Sp. z o.o.
- Illustration Andrew Bosley
The description, FAQ and assessments for this game were generated with the help of artificial intelligence from the game data and reviewed editorially. Spotted a mistake? Let us know.
What to Expect
You lead heroic anthropomorphic characters across icebergs and seas, exploring caves, finding treasures and fighting monsters. A loyal familiar can aid resource gathering or join combat while you recruit allies, gain abilities and acquire items. Most activities outside the village cost warmth, so returning to the village to warm up, upgrade and prepare is part of the gameplay. Movement uses a region-to-region system based on modular board pieces rather than a square grid.
Who Is This Game For?
Aimed at gamers who enjoy medium-to-heavy adventure and strategy: mechanics such as Action Points, Area Movement and Variable Player Powers raise the complexity. With around 90 minutes playtime it's a session-length game for game nights. A solo mode is included (players.min = 1), making it suitable for solo players as well.
How It Works
Players spend Action Points to take actions; movement is region-to-region across a Modular Board (Area Movement). Players complete Contracts, gather resources and develop their characters (Variable Player Powers). The design includes Hidden Victory Points and Tags, and a Mancala-like element influences some action flows. The game provides rules for Solo / Solitaire play.
What Makes It Special
Designed by Henry Audubon, Jonny Pac and Yoma, FLOE pairs modular region movement with familiars and a campaign-style progression using Floe Stone stickers and sealed envelopes to track Village progress and unlock new content.
Pro
- Strong exploration and adventure theme in an Arctic setting (Categories include Exploration, Animals).
- Region-to-region movement and Modular Board remove the need to count grid squares.
- Solo / Solitaire rules included (players.min = 1).
- Variable Player Powers and Contracts support varied playstyles.
Contra
- About 90 minutes per session; play can feel extended.
- Mechanically richer design may be demanding for newcomers (min_age = 10).
Setting & atmosphere
The game is set in an Arctic region populated by anthropomorphic animals. The map includes icebergs, seas, caves and a village that acts as a safe hub.
Tips for beginners
Focus first on basic interactions: movement, warming at the village and resource collection before pursuing complex synergies.
Frequently asked questions
Can I play this solo?
Yes. The game includes a Solo / Solitaire mode (players.min = 1).
How long does a game really take?
Listed playtime is about 90 minutes; setup and progression tracking (stickers/envelopes) can add time.
What prior experience do I need?
Prior experience with mid-weight adventure/strategy games helps due to Action Points, Contracts and Variable Player Powers.
How does this compare to similar games?
FLOE blends Modular Board region-to-region movement with campaign-style progression via stickers/envelopes, plus familiars and Hidden Victory Points.
Is this suitable for families?
Minimum age is 10; with its complexity and 90-minute length it is better suited to families with older or experienced players.
What mechanic makes it special?
The region-to-region movement across a Modular Board (Area Movement) is a standout mechanical feature.
Fazit
FLOE is recommended for players who enjoy exploratory adventure with strategic choices. Those preferring very short games or no campaign progression should consider this before buying.
FLOE at your next game night?
Add FLOE to your collection, let your group vote on what to play, and keep track of winners and scores. Free, no credit card.
Add FLOE to my collectionAlready have an account? Log in