Six Sojourns
- Designer Ryan Laukat
- Publisher Red Raven Games
- Illustration Ryan Laukat
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What to Expect
A reimagining of Eight-Minute Empire, Six Sojourns offers quick tactical rounds with meaningful choices. Players draft from an open display of cards to perform actions like building, sailing, moving and recruiting family members. Icon sets represent trades such as cooking, carpentry, sewing, shoe-making, art, blacksmithing and jewelry and drive scoring. The six sojourns add cards and rules, letting you play standalone scenarios or a campaign.
Who Is This Game For?
Good for hobby gamers and families with some experience who enjoy interactive area-control and drafting. At about 60 minutes per game it's suitable for a game night slot. The age rating of 8+ indicates family accessibility, though planning and tactical thinking help.
How It Works
Core mechanic is open drafting: players take turns selecting cards from a visible pool. Cards provide actions to build houses, move ships, move on the map and gain family members. Area Majority / Influence determines control on the board while Set Collection of icons yields synergies and points. Scenario/Campaign elements let groups layer sojourns for varied play.
What Makes It Special
Designed by Ryan Laukat, Six Sojourns is explicitly a reworking of Eight-Minute Empire and emphasizes modularity through six distinct sojourns. Published by Red Raven Games, the game combines drafting with area-control in compact sessions and a campaign option.
Pro
- Compact playtime (~60 minutes) with intensive player interaction
- Replayability through six modular sojourns / campaign mode
- Open Drafting plus Area Majority encourages tactical choices
- Thematic set-collection via trade icons
Contra
- Limited to 2–4 players
- Tactical choices may challenge very young or inexperienced players
Setting & atmosphere
The theme mixes nautical and territorial elements, focusing on families expanding influence and trade specialties. Cards reflect various crafts and trades that define each family's expertise.
Tips for beginners
Focus on a couple of card synergies and the map influence instead of trying to pursue every option at once.
Frequently asked questions
Can I play this solo?
No. The player count is 2–4; a solo mode is not indicated.
How long does a game really take?
Duration is listed at about 60 minutes; first plays with explanation and setup can run longer.
What prior experience do I need?
Some familiarity with area-control and drafting games helps; it's aimed at family to hobby-level players.
How does this compare to similar games?
Six Sojourns is presented as a reimagining of Eight-Minute Empire, combining open drafting with area-majority mechanics and modular scenarios.
Is this suitable for families?
Yes. Minimum age is 8, making it accessible to families with older children or some tabletop experience.
What mechanic makes it special?
The interplay of Open Drafting, Area Majority / Influence and Set Collection defines the game's appeal.
Fazit
Six Sojourns is recommended for groups who want short, tactical area-control games with card drafting and replayable scenarios; less suitable for those seeking very long, deep euro-expert sessions.