Get started free Log in
Dominion: Intrigue GOLDEN GEEK 2010 JAPAN BOARDGAME PRIZE NOMINEE 2009 SPIEL DES JAHRES 2009 DEUTSCHER SPIELEPREIS 2009

Dominion: Intrigue

2-6
Players
30
Minutes
13+
Age
2009
Published

Track your results with Playnexi

Add this game to your collection and track sessions, scores, and statistics.

Start for free

What to Expect

You build your deck during play by buying cards from a central supply and playing your hand to create efficient combos, as in Dominion. The box text evokes courtly intrigue and secret plans, and the expansion adds new strategic choices through additional kingdom cards. Intrigue introduces more variability to the standard deck-building loop and increases interaction between players.

Who Is This Game For?

Aimed at players who enjoy deck-building and hand-management; best for those familiar with the base Dominion rules. With a recommended minimum age of 13 and a short playtime (~30 minutes), it suits experienced casual groups and hobbyists looking to expand their Dominion options.

How It Works

Players start with a small identical deck and improve it during the game by purchasing cards from a central tableau (Deck/Bag/Pool Building). Hand management and Delayed Purchase are important: you decide what to play now and what to aim to acquire later. Variable set-up and open drafting elements ensure different kingdom card combinations each game, creating fresh decision spaces.

Deck, Bag, and Pool Building Delayed Purchase Hand Management Open Drafting Variable Set-up

What Makes It Special

Designed by Donald X. Vaccarino, Intrigue adds new kingdom cards and decision-making to the Dominion system. It won Games Magazine Best New Family Strategy Game in 2010 and integrates directly with Dominion, expanding replay options.

Awards

GOLDEN GEEK NOMINIERT 2010
Nominated
2010
GOLDEN GEEK 2009
Winner
2009
JAPAN BOARDGAME PRIZE NOMINEE 2009
Nominated
2009
SPIEL DES JAHRES 2009
Winner
2009
DEUTSCHER SPIELEPREIS 2009
Winner
2009
  • 2010 Games Magazine Best New Family Strategy Game — Winner
  • 2009 Fairplay À la carte Runner-up — Nominated
  • 2009 À-la-carte-Kartenspielpreis — Winner
  • 2009 Origins Award — Winner
  • 2008 Meeples’ Choice Award — Winner

Pro

  • Adds new kingdom cards to deepen deck-building strategies
  • Integrates seamlessly with Dominion to increase variety
  • Emphasises hand-management and Delayed Purchase decisions
  • Short playtime (~30 minutes) enables multiple plays in a session

Contra

  • Requires the base game for full use and context
  • Not ideal as a standalone introduction to deck-building

Setting & Atmosphäre

Medieval-themed card play focused on courtly schemes and secretive interactions, reflected in the flavor text and card concepts.

Tipp für Einsteiger

Play the Dominion base game first; Intrigue expands options and is easier to appreciate with the core mechanics known.

Häufige Fragen

Can I play this solo?

No. This expansion is for 2–6 players and is designed to be used with the base Dominion game.

How long does a game really take?

Listed duration is about 30 minutes; first games with explanations and new card choices may run longer.

What prior experience do I need?

Familiarity with the Dominion base game is recommended because Intrigue adds additional card options and interactions.

How does this compare to similar games?

As an expansion it extends Dominion’s deck-building engine with new cards and choices rather than offering a different core system.

Is this suitable for families?

With a minimum age of 13 and moderate complexity, it fits families with older children and experienced casual players.

What mechanic makes it special?

Deck/Bag/Pool Building combined with Hand Management and Delayed Purchase defines its gameplay.

Fazit

If you already like Dominion and want more card variety and choices, Intrigue is a compact, worthwhile expansion. It presumes familiarity with the base game for best results.